Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Can anyone confirm/deny graphic tilesets working/not working for DF 2014?  (Read 1524 times)

Obibun

  • Bay Watcher
    • View Profile

Do any of the tilesets work? Do all of them work? Has anything significantly changed in the structure of DF2014 that would mean the tilesets no longer function?
Logged

SpaceFox appears to be working. I just copied everything but the d_init, because the d_init.txt now has a bunch of entries for tree trunks.
Logged

Obibun

  • Bay Watcher
    • View Profile

(bump)
Logged

Melting Sky

  • Bay Watcher
    • View Profile

I think trees are going to be the main potential hang up.
Logged

Cobbler89

  • Bay Watcher
  • Cobbler cancels celebrate Caesar: mending soles
    • View Profile

...SpaceFox? Where might I find this SpaceFox?
Logged
Quote from: Mr S
You've struck embedded links. Praise the data miners!
Quote from: Strong Bad
The magma is seeping under the door.

Quote from: offspring
Quote from: Cobbler89
I have an idea. Let's play a game where you win by being as quiet as possible.
I get it, it's one of those games where losing is fun!
I spend most of your dimension's time outside of your dimension. I can't guarantee followup or followthrough on any comments, ideas, or plans.

Obibun

  • Bay Watcher
    • View Profile

...SpaceFox? Where might I find this SpaceFox?

They have these new things called search engines, you could try one
Logged

BigD145

  • Bay Watcher
    • View Profile

Basic tilesets work fine. You're just replacing the default curses. Vherid works for me. The larger sets (individual animals) require a lot more work.
Logged

Zeranamu

  • Bay Watcher
  • I am Z
    • View Profile

Spoiler: I liek Phoebus (click to show/hide)
Logged