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Author Topic: Posse: A Post-Apocalyptic Sheriff Game  (Read 1613 times)

bsnott

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Re: Posse: A Post-Apocalyptic Sheriff Game
« Reply #15 on: August 05, 2015, 10:35:03 pm »

Check our best method of transportation, and if viable take them a little ways out of town and do some target practice, leaving our original deputy to hold down shop.
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Playergamer

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Re: Posse: A Post-Apocalyptic Sheriff Game
« Reply #16 on: August 06, 2015, 02:18:51 pm »

I need some thoughts on something, guys. I have an idea for a game that's been stuck in my head ever since I started this. Basically, the idea is that, in this universe but about ten years later, you play as the commander of a post-apocalyptic nation's army, after they've begun to recover from the collapse. Once people are beginning to get a handful of factories up and running, and cities are beginning to form, you're dropped in charge of a budding army and told to make it powerful enough to fight wars. I really, really want to run that game, but at the same time, I'd probably have to drop this game to do so. I have a history of starting games and dropping them quickly, and I don't like it.
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Detoxicated

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Re: Posse: A Post-Apocalyptic Sheriff Game
« Reply #17 on: August 06, 2015, 09:59:52 pm »

Keep on doing this game while fleshing out the others, maybe make it possible for this game to influence the next.
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bsnott

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Re: Posse: A Post-Apocalyptic Sheriff Game
« Reply #18 on: August 07, 2015, 08:28:37 am »

This is a very interesting game and I see no reason for you not to be able to turn this game into that game throughout the story.
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"This town ain't big enough for the two of us, turkey"

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