Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Hostile work environment  (Read 1160 times)

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Hostile work environment
« on: June 25, 2014, 12:49:49 pm »

I have a new embark, hot tropical broadleaf forests. 10z+ cliffs.

There is also more than 2 pages of absolutely nothing but saltwater crocodiles, hippos, and asps. Any suggestions? I'm thinking sacrificial asp pit.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

Tawa

  • Bay Watcher
  • the first mankind all over the world
    • View Profile
Re: Hostile work environment
« Reply #1 on: June 25, 2014, 12:57:50 pm »

I have a new embark, hot tropical broadleaf forests. 10z+ cliffs.

There is also more than 2 pages of absolutely nothing but saltwater crocodiles, hippos, and asps. Any suggestions? I'm thinking sacrificial asp pit.

Ooh! How about a croc moat?

Bonus points if you add in stingrays, too.
Logged
I don't use Bay12 much anymore. PM me if you need to get in touch with me and I'll send you my Discord handle.

Witty

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #2 on: June 25, 2014, 12:58:37 pm »

That's... a lot of critters for a normal embark.

War crocs and hippos are a must though.
Logged
Quote from: Toady One
I understand that it is disappointing when a dwarf makes a spiked loincloth instead of an axe.

Melting Sky

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #3 on: June 25, 2014, 01:10:13 pm »

Full crocodile skin armor for all of your citizens, menacing with spikes if hippo bone.
Logged

arbarbonif

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #4 on: June 25, 2014, 02:11:27 pm »

Fill it with magma, no more pages of critters.  Problem solved!*

*not responsible for lack of problem being solved or creation of additional problems from said solving.
Logged

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Hostile work environment
« Reply #5 on: June 25, 2014, 02:54:56 pm »

YOU CAN MAKE WAR HIPPOS well that's going to be a thing.

Also, yes. Croc moat indeed.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

krenshala

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #6 on: June 25, 2014, 06:00:46 pm »

Oh, I see you've made it past our asp moat, and the angry crocodilles.  Well, the last thing to defeat before you get to fight the dwarves are the WAR HIPPOPOTOMI!
Logged
Quote from: Haspen
Quote from: phoenixuk
Zepave Dawnhogs the Butterfly of Vales the Marsh Titan ... was taken out by a single novice axedwarf and his pet war kitten. Long Live Domas Etasastesh Adilloram, slayer of the snow butterfly!
Doesn't quite have the ring of heroics to it...
Mother: "...and after the evil snow butterfly was defeated, Domas and his kitten lived happily ever after!"
Kids: "Yaaaay!"

assasin

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #7 on: June 25, 2014, 06:52:33 pm »

Quote
Oh, I see you've made it past our asp moat, and the angry crocodilles.  Well, the last thing to defeat before you get to fight the dwarves are the WAR HIPPOPOTOMI!

A bit of plywood can bridge the snake pit, crocs jaws were designed in the Triassic, One of the most dangerous and aggressive animals in Africa- reeeeeeeeeeeeeetreeeeeeeeeaaaaaaaaat.
Logged

deepfreeze78

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #8 on: June 25, 2014, 08:40:05 pm »

The hippos will starve long before you can get them to become war hippos. Good luck trying though. Just hunt the hippos down, and get a ton of meat, and make war crocs instead. Beware their ugly shoes.
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

Dunamisdeos

  • Bay Watcher
  • Duggin was the hero we needed.
    • View Profile
Re: Hostile work environment
« Reply #9 on: June 25, 2014, 10:44:14 pm »

Imma fix dat with the hippos presently.

Also, I think I'm going to reenact my first major personal project, which was a system that automatically dropped live crocodiles on invaders from above.
Logged
FACT I: Post note art is best art.
FACT II: Dunamisdeos is a forum-certified wordsmith.
FACT III: "All life begins with Post-it notes and ends with Post-it notes. This is the truth! This is my belief!...At least for now."
FACT IV: SPEECHO THE TRUSTWORM IS YOUR FRIEND or BEHOLD: THE FRUIT ENGINE 3.0

PDF urist master

  • Bay Watcher
  • Born from cold iron
    • View Profile
Re: Hostile work environment
« Reply #10 on: June 26, 2014, 07:25:16 am »

hippos aren't grazers so you don't have to worry about anything, except training them of course.

Logged
We are not evil by choice, but evil by necessity.

slothen

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #11 on: June 26, 2014, 12:36:20 pm »

just randomly place a few cage traps along the outside of your map.  You don't need to overdo it or make pathing traps, you'll get a steady trickle of captured animals.
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

deepfreeze78

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #12 on: June 26, 2014, 02:08:28 pm »

hippos aren't grazers so you don't have to worry about anything, except training them of course.

Oh, you're right. I could have sworn they were. I guess I was thinking of rhinos
Logged
Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

nimbus25

  • Bay Watcher
    • View Profile
Re: Hostile work environment
« Reply #13 on: June 26, 2014, 02:22:03 pm »

just randomly place a few cage traps along the outside of your map.  You don't need to overdo it or make pathing traps, you'll get a steady trickle of captured animals.

Oh, when I want to capture animals I make ~30 cage traps and spread them out over the entire map. Got spammed with Rhesus Macaques though... But I DID get 2 Giant Eagles, which is a plus.
Logged