Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Final Advice for Someone Starting a Fortress?  (Read 5453 times)

TheBeardyMan

  • Bay Watcher
    • View Profile
Re: Final Advice for Someone Starting a Fortress?
« Reply #45 on: June 13, 2014, 03:50:10 pm »

Just a quick note on early cooking: if you use the one-kind-of-every-meat trick to get free barrels, it won't do you any good unless you start cooking right away. Otherwise, the meat just sits in the barrels. And don't forget to hit z > Kitchen and turn off cooking of plump helmets and any aboveground crops you may have gathered!

It's possible to consolidate your initial meat supply by dividing the amount of meat by 15 (round up) and creating a meat stockpile of that size. The dwarves will haul meat barrels to that stockpile until it's full, and then they'll take the barrels from that stockpile to the wagon, fill them up with the remaining meat, and take the full barrels back to the stockpile, leaving empty barrels in the wagon. It may speed things up if you create another much larger meat stockpile and make that one give to the smaller one, but I don't think it's strictly necessary; the empty barrels in the wagon prove that at least some of the hauling jobs only involved one stockpile.
Logged

Ramaraunt

  • Bay Watcher
  • Armok is Laughing
    • View Profile
Re: Final Advice for Someone Starting a Fortress?
« Reply #46 on: June 13, 2014, 05:07:48 pm »

If you get too greedy, or the god's will punish you.

Don't learn this the hard way.

IMPORTANT EDIT: The dwarf fortress wiki is your friend in learning about things. However, if you run into a page that says "massive spoilers bellow" or something like that, DON'T READ IT!! I made the mistake of reading it and missed out. DF has its secrets that are best discovered by accident D.
« Last Edit: June 13, 2014, 05:12:41 pm by Ramaraunt »
Logged
The moment you realize that there is no iron.

blue sam3

  • Bay Watcher
    • View Profile
Re: Final Advice for Someone Starting a Fortress?
« Reply #47 on: June 13, 2014, 05:25:36 pm »

I've only been playing for a few weeks, but I can't imagine playing without Dwarf Therapist. I would suggest using it from the start (when you only have seven dwarfs) because it's easier to figure out what the utility is doing when you've only got a few dwarves. The first time I tried DT, I already had 50 or so dwarves, and it was super confusing.

Oh, and the other thing that confused me big-time at first: there is a difference between Profession and Labor. You cannot set a Profession. And Profession is not really what you want to be looking at. Labor is the important thing. Don't worry too much about the Profession at first.

You actually can set profession (but not colour) - it's under "customisation" (y is the default hotkey) when inspecting (v) a unit from the units list; or you can do it through DT, which you can use to link specific labours to your custom professions. For example, I've got a custom "Pleb" profession: any dwarf set to it gets all hauling labours + stone smoothing/feed prisoners/cleaning/pump operating (and "Pleb2" is identical but removes stone smoothing for when I want the legendaries engraving my noble quarters, rather than just some random nobodies smoothing out random walls).
« Last Edit: June 13, 2014, 05:28:34 pm by blue sam3 »
Logged

My Urist Eternal

  • Bay Watcher
    • View Profile
Re: Final Advice for Someone Starting a Fortress?
« Reply #48 on: June 13, 2014, 05:40:02 pm »


You actually can set profession (but not colour) - it's under "customisation" (y is the default hotkey) when inspecting (v) a unit from the units list; or you can do it through DT, which you can use to link specific labours to your custom professions. For example, I've got a custom "Pleb" profession: any dwarf set to it gets all hauling labours + stone smoothing/feed prisoners/cleaning/pump operating (and "Pleb2" is identical but removes stone smoothing for when I want the legendaries engraving my noble quarters, rather than just some random nobodies smoothing out random walls).

This sounds like something I will do as I continue to get more advanced. In the beginning I could not understand why my "farmers" were not farming...until I figured out that labors and professions were distinct and labors were the ones that actually determined what your dwarves did.
Logged
Pages: 1 2 3 [4]