Apologies, had a bit of a computer crisis for a bit. All (more or less) fixed now. I've still sadly lost two day however.
Death Defying Actions: To be fair: A) Its been a good while since anyone's looked at the thread, B) I admittedly don't say anything when I've updated the front page with info or restructuring, and C) Its only come up for one character. As long as we're on the front page though, I hope the directory has been as useful to you all as it has been to me. A bit of a bother to keep up to date, but it really pays for itself.
I'm not too terribly surprised people don't know about Death Defying Actions. But yes, basically DDA are actions that are (normally) only available for people below Badly Wounded. It allows one to bring themselves back up to badly wounded, but its risky because if you fail (or succeed) you die.
Its meant to be a sort of last chance roll, for when you don't have a medic/someone who can stabilize you, you know you have a good chance of dying, but you want to give it a last shot. So DDA's tend to be crazy things that you normally couldn't do, like taking a shot at everyone in range or trying to dodge all the hits coming your way to flee, or putting the last you got into one final action. Its honestly a lot safer (if more boring) to just drag yourself out of combat and get a medic to stabilize you than use them.
So in that light, Freddie's ability is strong, but restrictive and self-destructive. But I feel that fits pretty well with a man who almost pulled the proverbial trigger.
Back to your Regularly Scheduled Broadcast: I'm glad you guys like the perks. I tried to make them useful, fitting, and interesting. They were fun to think up and figure out, and it appeases my obsession with littering setting tidbits in a bunch of odd places.