Hate to necro an old thread but figured the last posts were discussing the possibility of this being updated to the steam release and I was wondering if any progress has been made to this?
Looking at the mods on the workshop I get the impression that the mod support does not allow for overly deep changes/additions which is a shame although I see that there is DFhack on steam for a few months so its possible that work here is already under way
I absolutely loved this mod, I could finally help a bunch of friends get into the game so much more than just trying to talk them through each of the steps lol
Problem is, dfplex works by rapidly entering and exiting menus (once per menu depth per player per frame), and then sending essentially a screenshot of the result for each player (in tiles, not pixels). The logic is very tightly bound to the pre-steam-release code; the way menus and graphics works in the new version is very different. Especially the menus -- that's the real problem.
Because of these changes in the game, there's just no way realistically to modify dfplex to work with the new version. Multiplayer needs to be redone entirely from scratch. Many of the same ideas might be applicable, at least, but a total code overhaul is still needed. I don't have plans to do this myself any time soon, but you can contact me on the dfhack discord server if you'd like to discuss how one might go forward with such a project in more detail.
The best solution, of course, is for bay12 to implement multiplayer natively. I hope they can see this mod, how
much fun it is, and how simple it would be to implement it natively, and maybe they will feel inspired?