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Author Topic: Strange mood problem  (Read 1316 times)

Revlakius Javensky

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Strange mood problem
« on: May 19, 2014, 05:35:28 pm »

While I was playing on my new fort ,with more than half the population being kids..., one of these kids entered a strange mood, and claimed a workshop. I have everything for the artifact (gems, rocks, silk), but the kid is just sitting in the workshop doing nothing. Is this a glitch or what (with DF, anything is possible as far as I know)?
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FallenAngel

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Re: Strange mood problem
« Reply #1 on: May 19, 2014, 05:36:05 pm »

You might not have everything he needs or exactly what he wants.

Witty

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Re: Strange mood problem
« Reply #2 on: May 19, 2014, 05:39:41 pm »

Does he access to everything he wants? Maybe some stockpile is blocked off.
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sal880612m

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Re: Strange mood problem
« Reply #3 on: May 19, 2014, 05:48:05 pm »

Check his preferences as he may be holding out for that. As a last resort you can try DFHack's command showmood to find out exactly what he needs.
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Revlakius Javensky

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Re: Strange mood problem
« Reply #4 on: May 19, 2014, 06:30:10 pm »

Check his preferences as he may be holding out for that. As a last resort you can try DFHack's command showmood to find out exactly what he needs.

Ahhh. Turns out I have the wrong types of materials (e.g. Sapphires not tiger iron). Thank you everyone, I will publish the artifact I get.

EDIT: IT'S JUST IN: I have nothing my dwarf "prefers", will she be able to still make an artifact?    :-\
« Last Edit: May 19, 2014, 09:34:27 pm by Revlakius Javensky »
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Kreydurst

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Re: Strange mood problem
« Reply #5 on: May 19, 2014, 09:21:59 pm »

3 forts in a row I've had a child get the strange mood. It has sufficiently pissed me off as now I have a legendary useless pile of trash.
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FrankMcFuzz

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Re: Strange mood problem
« Reply #6 on: May 19, 2014, 09:47:26 pm »

How do you think I feel? I had a fort with SEVENTY CHILDREN, and 8 of them were promoted to legendary whatevers due to making an artifact. THANKS GUYS, I sure love when 3 year olds create JUNK.
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sal880612m

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Re: Strange mood problem
« Reply #7 on: May 19, 2014, 10:24:44 pm »

Check his preferences as he may be holding out for that. As a last resort you can try DFHack's command showmood to find out exactly what he needs.

Ahhh. Turns out I have the wrong types of materials (e.g. Sapphires not tiger iron). Thank you everyone, I will publish the artifact I get.

EDIT: IT'S JUST IN: I have nothing my dwarf "prefers", will she be able to still make an artifact?    :-\

Might be too late now but I suspect you will soon experience a pinch of FUN.
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Button

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Re: Strange mood problem
« Reply #8 on: May 20, 2014, 01:24:02 am »

Preferences are general. If you (q)uery the workshop, the kid will mutter or sketch or scream about whatever they need. If they're muttering something in Dwarven or working furiously, they've already gathered what they need.

You can check what they've already gathered with (t). Compare the materials they need with the materials they've gathered, and try to figure it out.

Preference-specific materials work only in the following ways:

1. If the kid has a preference for any kind of shell, they may require shell for their project. It doesn't have to be their preferred kind of shell.
2. If the kid has a preference for any kind of cloth, they may require cloth of the same subtype for their project. So a moody dwarf who likes llama wool will accept sheep wool, but will not accept cave spider silk.
3. If the kid has a preference for any kind of glass, they may require raw glass. If you have never created items of clear or crystal glass on site, they will use green glass. If you have created items of clear or crystal glass on site, you better hope you have the materials to make a piece of raw clear-or-crystal glass.
4. This isn't applicable in your situation, but if a moody smith has a preference for a type of metal and you've smelted that metal on-site, they will demand that metal as the base metal of their item. This applies until you smelt your first bar of adamantium, after which they will demand adamantium as the base metal of their item - no exceptions. (Which sucks if they end up making a mace or war hammer).

Types of rock, wood, gem, and bone are pretty much interchangable for moods.
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Guvnah

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Re: Strange mood problem
« Reply #9 on: May 20, 2014, 07:35:53 am »

Might not be right workshop type - I had one where the guy wanted a glass furnace but was standing on a craftdwarf shop until I finally noticed the problem.
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Quietust

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Re: Strange mood problem
« Reply #10 on: May 20, 2014, 08:18:43 am »

This applies until you smelt your first bar of adamantium, after which they will demand adamantium as the base metal of their item - no exceptions.
Adamantine wafers are only requested if you actually have them available (it does a general job item search for "deep material" bars and then uses whatever material it comes up with).

Might not be right workshop type - I had one where the guy wanted a glass furnace but was standing on a craftdwarf shop until I finally noticed the problem.
Read the original post again - the dwarf claimed a workshop, so it cannot possibly be the wrong type.

What exactly does "showmood" output?
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