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Author Topic: Tile attribute effects  (Read 1050 times)

Lumify

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Tile attribute effects
« on: May 13, 2014, 01:18:55 pm »

According to the wiki, the tile attributes are Outside or Inside, Light or Dark, and Above Ground or Subterranean.

What do these affect? Is miasma enabled by "dark" or by "subterranean"? (this distinction matters because of a mod)
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I use Masterwork. I might not know if a feature is mod specific because I'm a noob.

sal880612m

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Re: Tile attribute effects
« Reply #1 on: May 13, 2014, 01:37:00 pm »

My understanding is that miasma will occur on any Inside tile regardless of the other attributes.
Most of the other effects those attributes have that I know about relate to crops or cave adaptation.
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nzybwnb

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Re: Tile attribute effects
« Reply #2 on: May 13, 2014, 08:45:17 pm »

I believe miasma is affected by Inside and Outside, but I'm not certain.
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Larix

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Re: Tile attribute effects
« Reply #3 on: May 13, 2014, 09:13:13 pm »

The main distinction is subterranean/dark vs. aboveground/light. Miasma, "outside" refuse collection, aboveground plants, beekeeping and several others are governed by this distinction and don't care about inside/outside (that one affects the ability to build most room-defining furniture - beds, chairs, tables and coffins - but not much else). Miasma is not generated in "inside aboveground light" tiles.

In .34.11 vanilla, subterranean is always paired with dark and aboveground always with light. I don't know what'd happen if you hacked/modded the game to separate these features.
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FrankMcFuzz

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Re: Tile attribute effects
« Reply #4 on: May 13, 2014, 09:15:38 pm »

Unrelated, and I apologize, but you can negate the effect of miasma by using diagonal corridors to your inside/underground refuse stockpile as it cannot travel diagonally.
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cue

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Re: Tile attribute effects
« Reply #5 on: May 13, 2014, 09:41:25 pm »

Underground is the only attribute that matters for miasma. My refuse piles are always inside, but I dig out the area that I put them so as to not generate miasma.
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Lumify

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Re: Tile attribute effects
« Reply #6 on: May 14, 2014, 01:25:18 pm »

Ok, so inside/outside doesn't affect miasma, that's what I was thinking. I'll have to figure out what happens with an aboveground dark and subterranean dark tile by trial and error I guess.

What effects do these attributes have other than miasma? sal880612m mentioned crops and cave adaptation, which I'm looking up now. Any other effects?
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GavJ

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Re: Tile attribute effects
« Reply #7 on: May 14, 2014, 01:31:49 pm »

Did nobody mention farming...? Different crops underground versus "above" ground.
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Lumify

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Re: Tile attribute effects
« Reply #8 on: May 14, 2014, 01:45:09 pm »

So far - miasma, farming, and cave adaptation. Any more?
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sal880612m

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Re: Tile attribute effects
« Reply #9 on: May 14, 2014, 01:55:17 pm »

Sometimes your dwarfs won't pick up or move refuse if it is outside. If you have a stockpile for bones, hair, etc it will get moved but if a cat kills a lizard outside it will be left there. You can change the standing orders and that should cause the lizard to be moved but it may or may not happen.
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