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Author Topic: Webs pausing needs?  (Read 3791 times)

TheFlame52

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  • Certified geezer & only man to win 0.40.24
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Re: Webs pausing needs?
« Reply #30 on: May 13, 2014, 05:37:40 pm »

The only reason I killed the FB was because he was in my hospital and I needed it back.

GavJ

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Re: Webs pausing needs?
« Reply #31 on: May 13, 2014, 06:00:44 pm »

Pfft, how long is your hospital going to aid dwarven kind? A few more years till the fort falls or you get bored of it? Versus this dwarf and the FB ensuring the survival of the dwarven race--indeed its thriving in ecstasy--for eternity!

70,000,000 years later, there could still have been dwarves! Thinking pleasantly of plump helmet roasts in a fine dining room, and mist!
Logged
Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

TheFlame52

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Re: Webs pausing needs?
« Reply #32 on: May 13, 2014, 07:26:09 pm »

I actually abandoned the fort after everyone died from FB-related shenanigans and the only living imp left was a legendary mason/miner from quarrying stone and making coffins.
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