Turn 028"Fair enough, I suppose. What about partial transformations? Like, say, simply adding claws, or tougher flesh? Or wings? Would that be possible?"
Wait for an answer, thank him for his time, then wake up.
[2] You're about to ask him about changing certain parts of your body's form, but you notice something behind him...a book! You already knew it was there though.
Meditate on protecting myself from the cage
[4] You tense your body for what's to come and sit down on the fire. You feel a burning sensation. [Damage : 2 + 1 = 3] It burns your bottom and you jump up! You feel like sitting back down, and decide to go at it again. This time, you summon a bit of water without consuming any life essence and let it drop onto the fire. The fire dissipates and you sit down on the metal below. Focusing your mind on protection, you fall into a phase of meditation. Your dreams race around your head as you try to protect yourself from the cage. Without realizing, water begins to surround you. You begin to float as your body is surrounded by a ball of water, protecting you from the fire. However, you feel the oxygen level slowly depleting as you wake up.
Tear a page from the book and throw it onto the ground, think of ice as much as I can while it's falling.
[4] You put your anger into the book and tear a worn out piece of paper and throw it at the ground. While it floats down, you think of ice, how it's cold features can be deadly yet soothing. You hear something coming from the paper, it sounds like writing. Words begin to fall out of the page as it hits the ground. Ice slowly forms out of thin air as it clings to the grass.
((I'm hoping Katib is angry enough at Azum that he won't bail on me. He'll keep on fighting without my input for now, right? Also, if I used Mark of Equality on him, it would make him more angelic, right? That's what it would seem from the ability's description.))
Search for a weapon so I can help Katib fight Azum.
[6] With Katib near Azum, you try search around for weapon to aid the archangel. You look around and decide you want to help really badly and decide...to steal the Fallen Tempest! You run towards the archangel while he's standing near the Deity and grab the dagger out of his hands. [Reaction : 6] It seems as though your action has shocked him as he stands still after you pull his dagger out of his hands. You get a tighter grip on the dagger as you feel the immense power within it. You decide to test it out on Azum and jab him! [Dodge : 6 + 1 = 6] He merely steps to the side and avoids your attack and pushes you back. [Damage : 5] You jump back a few meters to gain some distance. Katib looks completely emotionless and weaponless.
Examine the orb.
[5] You walk closer to the orb as you feel the energy get stronger. The orb seems to be made out of a weird clear material that doesn't seem to be like glass. You test it out to make sure it's not glass and knock on it. It cracks! The cracks branch out around the orb as the final cracks connect...it explodes! Fragments of the orb fly around the cave as you hear the door behind you shut. Gases flow out of the pieces of glass as they swarm to you! [Resist : 2] They flow into your body as you feel energy flowing through you, too much energy! The overwhelming feeling causes you to pass out. Your vision darkens as you sail into your inner mind. You open them back up as you notice yourself surrounded by dummies. There's a women training on one of them, you notice her outfit is constantly changing from long sword to katana back to shield...
See if I can communicate with the god of pizza
[6] You begin to dream of a god of pizza...but of course, it was just a dream! You try to bring the god to realize but forget that there is no such thing as a god of pizza. Oh well.
Show them hell!
[1 + 1 = 2] He tries to use his ability but he comes to the conclusion that it isn't working.
He lashes out at Azum.
[2] He's still in a bit of a shock from Beirus's rude action.
Background : [1 + 1 = 2] Everyone notices the angels leaving through a crack in the sky.
Statuses :Status: Constantly Changing Mark On Right Wrist (See Abilities), Sleeping (No dodge roll)
Location: Lying down on a bed.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
- Summon Azreal : You summon the fearsome Titan of Transfiguration and change the shape of whatever your action need be. The target will roll for duration. Will roll for luck and amount of life essence used.
- Emblem of Altercation : Allows for the user to change bodies to another organism. The user will be able to change back but will roll for luck and side-effects.
Status : Immobilized (Can not move out of the cage), Under Hot Temperature (Effects none, will worsen in two turns), Heavy Fatigue (-2 to next action)
Location: Locked inside a cage made of fire.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
-Summon Nexaph : Calls for the power of the Titan to manipulate any element. The Current Elements You Know : Water , Fire , Air, and Earth. Must roll for luck and life essence consumed. Will cause Heavy Fatigue (-2 to next action) for after used.
-Mark of the Elements : Allows for +1 to resistance for known elements. Activate to launch an attack on a single target with all known elements. Will roll for control and collateral damage.
-Emergency Aid : +2 to treating wounded targets. Advanced Failguard (Minimum roll is 3).
-Fortune's Favor : +1 to Luck Rolls.
Status: Unharmed.
Location: Standing in the mysterious part of a forest.
Equipment:
- Wearing a piece of nondescript white underwear and a ripped t-shirt.
- Book of Acumen - Abilities (Unknown)
Abilities:
-Unarmed Combat Mastery : Allows for the user to sync their punches together. Grants a -1 to dodge and damage against the target.
Status: Unharmed.
Location: Standing in the second floor of his tree house.
Equipment:
- Wearing a piece of nondescript white underwear and a ripped t-shirt.
- Bonetooth Club : A wooden club that has some bones and teeth hanging from it. It afflicts piercing and blunt damage. +1 to damage roll and will roll for self-harm(1/2 will mean you hit yourself)
Abilities:
- Tough Skin : +1 to resist cold, electricity, and all forms of heat damage
- Enhanced Strength II: +2 to strength, +1 to melee damage if using a blunt weapon
Status: Unharmed
Location: Outside of the Peaceful Order.
Equipment: Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
- Summon Celestia : You summon the Titan of the Heavens and Hell. You have the decision to make, summon a monster from Hell or call for an Angel from Heaven. If you use one, you must use the other if you wish to use it again. Will roll for type of monster and life essence consumed. Will apply heavy fatigue after used.
- Mark of Equality : Use the mark to call on the creature of Celestia. It's powers will depend on the last monster you summoned. If from Hell, it'll have more of a demonic side. If from the Heavens, it'll have more of an angelic side. Will apply heavy fatigue after used.
- Lucky Star : +1 to ALL Luck Rolls
- Survivor : +1 to Critical damage and Constitution rolls
- Celestial Knowledge : Celestia grants you her eternal knowledge of monsters of the heavens and hell. Allowing for you to know the true name of your summon, and it's alias. You also learn what abilities it has.
Status: Sleep (-1 to any action, no dodge roll)
Location: Standing near a stream of water.
Equipment:
- Wearing a piece of nondescript white underwear and a ripped t-shirt.
Abilities:
- Observant: +1 to Background rolls as long as you are conscious. Negates -1 of any sight penalty.
- Duelist: +1 to dodge and -1 to target dodge in single (one-on-one) combat
- Survivor: +1 to Critical damage and Constitution rolls
NPC's :A beaver that is on side with the Peaceful Order.
Status : Unharmed.
Location : Somewhere in the Peaceful Order.
A lioness that is on side with the Peaceful order.
Status : Unharmed.
Location : Somewhere in the Peaceful Order.
A bird that is on the side of the Neutral Order.
Status : Unharmed.
Location : On a tree trunk near TamerVirus and Lyeos.
Abilities : Unknown.
A male deity.
Status : Unharmed.
Location : Standing near the edge of the center of the forest.
Abilities :
-Deity : +1 to ALL actions. Advanced Fail Guard (Minimum roll is 3) when life essence is being consumed.
-Advanced Summon : Forces Hell to summon any monster. Will roll for response, type of monster and life essence consumed. Has a +1 to the response and type of monster roll.
- Superior Strength: +2 to strength, +1 to melee damage
- Superior Agility: +2 to agility, +1 to melee dodge
- True Sight: Allows the user to see through invisibility, illusions of any kind, and negates -1 of any sight penalty.
-Other Abilities (If any) unknown.
Katib was the highest of ranks, the best Archangel the heaven's had. However, he soon became corrupted by a Demon Lord and lost his control of power and killed the Eldery Angels. He's been forbidden from any access to the heavens. Luckily, Celestia allowed for the Heavens to confine him into a cell.
Status : Unharmed.
Equipment :
- Archangel's Robe : Grants immunity to physical attacks. Adds +2 to darkness damage.
- Fallen Tempest : (See artifacts)
Location : Unknown
Abilities :
- Advanced Summon : Under moderate control of the summoners. Able to have its own free will, but must do what is told. If the summon agrees, he/she/it will undergo the action, if the summon disagrees, he/she/it has the ability to do nothing.
- Archangel : Gives the ability to fly and use holy magic. Grants immunity to holy damage but prevents any use of darkness magic.
- Superior Strength: +2 to strength, +1 to melee damage
- Superior Agility: +2 to agility, +1 to melee dodge
- True Sight: Allows the user to see through invisibility, illusions of any kind, and negates -1 of any sight penalty.
This status block represents a group. Individual statuses will not be shown, only general/overall information.
A group of several thousand angels. Each having blood and blood coated onto their wings. Summoned by the female deity.
A plain black dagger owned by Katib, forged out of a dark metal. The knife gives off a faint light. In the hilt of the dagger is spherical white orb.
Location: Wielded by Katib
Abilities:
- Eternal Hunger : When used, the dagger will absorb any form of non-living material it touches. It can only hold up to 6 materials. Must release a material in order to remove a material.(Currently : Almost Drained , 2/6)