Extreme Warfare Revenge is a wrestling simulator, the latest in the popular Extreme Warfare series. It was written by Adam Ryland, between October 2001 and July 2003 using Visual Basic. This guide is designed to let you get the best out of the game.
The game is extremely complex, as it tries to simulate the entire world of North American wrestling. If I was to try and describe every nuance of the game, and every possible scenario you could encounter, this guide would take weeks to write. Instead, this is more of a broad overview, giving you insights into some of the major areas of the game. There are plenty of surprises, secret events, and oddities in the game, but these will be left to the player to discover on their own!
If you have further questions about EWR after reading this guide, or want to talk to other fans, then please visit the EW web site (
http://www.adamryland.co.uk), where you will find the thriving EW community on the message board. You will also be able to find links to other fan sites, resource pages, and scenarios.
Game Overview:
At the heart of EWR is a very simple cycle of events. You start by hiring talent (wrestlers or staff). You pay them a certain amount for them to appear at your events. From these events you make money. You then use the money you have made to bring in better talent, which leads to better events, which leads to more money, and so on. Your job in EWR (which is officially as head booker and general manager of the promotion you are working for) is to keep this cycle going, and to make enough money for your promotion to survive and thrive.
So, who and what will you encounter in EWR?
Promotions \ Federations: These are wrestling organisations. The EWR game world is made up of your promotion and usually several competitors. Each promotion has the same goal - to make more money. Promotions can go bankrupt, be taken over by other competitors, and new promotions can appear during the game. A maximum of 35 promotions can be in the game world at any one point. Please note that the more promotions you have, the slower the game will run, so people with slow machines should not use more than 10 if possible.
Workers \ Wrestlers: At the heart of the game are the workers. Most workers fall under the category of Wrestler, although there are also managers and non-wrestlers. Each worker is represented by a number of statistics that give him \ her a unique personality. Some workers are greedy, some are lazy, some will happily help other workers become better, some will look to cause trouble whenever possible. Please note that like promotions, the more workers in the game, the slower it will run. There is a maximum of 30,000 workers that can be in the game at any one point.
Staff: There are several different types of staff, ranging from announcers and medics to trainers and road agents. Each promotion needs staff to function properly, and so they are critical to the game.
Events: These major shows are the showcase events designed to pull in the biggest crowds and make the most money (through people paying to attend the event, or through pay-per-view revenue). Some promotions are lucky enough to have their own TV shows. These bring in some ticket revenue, but are primarily designed to help the promotion hype the large events.
Your overall role in EWR is to hire and fire the workers and staff, then to book (that means to set the matches, interviews, and angles) the shows. There is no goal to the game as such, there is no way to actually win, but instead you have the ongoing challenge of trying to continue being successful with your promotion.