Turn 12. Dangermeter: 6
/20.
Bydo:Unit Movement and Actions:* Infector Fleet (Alpha) arrives on Asteroid tile at (-1,3)
* Infector Fleet (Beta) moves left. (-2,0)
* Infector Fleet (Gamma) steers away from hostile R-Craft. (-1,-1)
* Pata-Pata Squadron (Alpha) moves ever closer to the mysterious object. (4,3)
Construction:* Pata-Pata Squadron (Beta) is constructed at (0,-1).
* Breams Squadron (Alpha) is spawned at (0,-3).
* Bydo Core grows and creates dedicated Bydogen production structures.
* Infested Planet (Alpha) creates dedicated Bydogen production structures.
Enemy:* R-9A (Alpha) moves to (-3,-3). Force is detached.
* R-9A (Beta) uses additional fuel to move 2 tiles. (-1,-4) Force is detached.Bydo Core
Health: 26 (+1 every turn, max 27)
Larvae: 10 (+5 every turn, max 50)
Bydogen +5 every turn + (7 pits = +35/turn)
Structures:
* Hatchery - Allows production of Bydo Larvae.
* Gene Pool - Allows metamorphosis of Bydo Larvae into different unit types.
* Bydogen Pits (7/20)
Available Actions:
Expand (50 Bydogen) - Expands mapsize by 1 tile on all directions.
Create Unit - Available blueprints for specific unit:
* Infestor Fleet - Infests planets; can secure resources from asteroids. Unit is consumed upon use. 5 Larvae, 1 turn construction.
* Pata-Pata Squadron - Ranged Combat Squadron that deals (1d4) damage. 5 Larvae, 5 Bydogen, 5 Minerals. 1 turn construction.
* Breams Squadron - Melee Combat fleet that deals (2d4) damage. Upon death, damages killer with 3 solid damage. 5 Larvae, 5 Bydogen, 5 Minerals. 1 turn construction.
Create Structure - Available blueprints for specific unit:
Bydogen pits (used 7/20), (20 Bydogen) - +5 Bydogen per turn per pit on unit.
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Planets and Celestial Bodies/Structures:
Infested Planet (Alpha)
Health: 11 (immune to destruction, death means unit is rid of control. Can only be destroyed utterly with Planet Busters.)
Larvae: 4 (+5/turn, max 30)
Bydogen +10/turn (1 pit = +10/turn)
Minerals +0
Structures:
* Gene Pool - Allows metamorphosis of Bydo Larvae into different unit types.
* Hatchery - Allows production of Bydo Larvae.
* Bydogen Pits (2/5)
Abilities:
Planet Defenses - -2 to total enemy damage output.
Available Actions:
Harvest Bydogen - Dedicate Bydo Organisms to Bydogen production (+10/turn)
Harvest Minerals - Dedicate Bydo Organisms to mining for minerals (+5/turn)
Create Structure - Available blueprints for specific unit:
* Hatchery (1 turn)- Allows production of Bydo Larvae. Nullifies default Larva production rate.
* Gene Pool (1 turn)- Allows metamorphosis of Bydo Larvae.
* Bydogen Pit (Planet) (15 Bydogen, 1 turn, max. 5) - +5 to Bydogen production value. Harvest Bydogen must be in effect in order to make the bonus take effect.
Create Unit - Available blueprints for specific unit:
* Infestor Fleet - Infests planets; can secure resources from asteroids. Unit is consumed upon use. 5 Larvae, 1 turn construction.
* Pata-Pata Squadron - Ranged Combat Squadron that deals (1d4) damage. 5 Larvae, 5 Bydogen, 5 Minerals. 1 turn construction.
* Breams Squadron - Melee Combat fleet that deals (2d4) damage. Upon death, damages killer with 3 solid damage. 5 Larvae, 5 Bydogen, 5 Minerals. 1 turn construction.
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Infestors:
Abilities
Available Actions:
Move - Moves unit one tile in any direction. Basic action. Consumes 1 turn.
Infest - Harvests Resources / Converts unit into a Bydo-equivalent unit under your control. Must be on the same tile as the target unit to use. Unit is consumed with this action.
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Pata-Pata:
Abilities
Available Actions:
Move - Moves unit one tile in any direction. Basic action. Consumes 1 turn.
Move II - Moves unit two tiles in the cardinal directions. Basic action. Consumes 1 turn, 1 fuel.
Ranged Attack - Allows unit to attack adjacent enemies. (1d4) damage, can be dodged. Can be used with Basic actions for free. Consumes 1 turn otherwise.
Close Range Attack - Allows unit to attack enemies sharing its tile. (1d4) damage. Can be used with Basic actions for free. Consumes 1 turn otherwise.
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Breams:
Abilities
Self-Destruct - Breams will deal 3 solid damage to its killer.
Available Actions:
Move - Moves unit one tile in any direction. Basic action. Consumes 1 turn.
Melee Attack - Allows unit to attack enemies sharing its tile. (2d4) damage. Can be used with Basic actions for free. Consumes 1 turn otherwise.
Statistics
Bydogen: 22
Minerals: 50
Available Research:
Evolve LVL 2 (50 Bydogen) - Allows construction of basic units and structures.
Carapace LVL 3 (40 Bydogen, 30 Minerals) - Increases unit base health by 5%. Units that can't increase their health with percentage bonuses will get a solid 1 base hp bonus instead.. Can be researched a maximum of 5 times.
Acidity LVL 1 (40 Bydogen, 15 Minerals) - Final attack damage roll value is increased 5% per attack.
Biotechnology LVL 1 (50 Bydogen, 20 Minerals) - Allows mimicry of metallic properties with Bydo Flesh. Unlocks more blueprint types.
Discovered:
Celestial Objects:
Sun - Needed for certain life forms to exist. Bydo excluded. Instakills units within its tile, with a few exceptions.
Mineral Asteroids - Contains 5 x (1d6) minerals per asteroid tile. Contains 3 x (1d6) bydogen per asteroid tile. Harvestable twice.
Blue Planet - Planet within the Goldilocks Spot of a sun. High chance of life forms. Optimal for breeding.
Infested Planet - Can produce structures and units.
Red Planet - Scorching hot planet due to being close to the sun. Good Mineral opportunities.
Anomalous Object - ??
Enemy Units:
R-9A Arrowhead
- Evolve LVL 1: Pata-Pata, Breams.
- Carapace LVL 2: + 10% Base Health. If unit cannot benefit from percentage increase, +1 to base health.
- Bydo Core (pos. 0,0) (hp 26/27)
- Infestor Fleet (Alpha) (pos. -1,3) (hp 2/2)
- Infestor Fleet (Beta) (pos. -2,0) (hp 2/2)
- Infestor Fleet (Gamma) (pos. -1,-1) (hp 2/2)
- Pata-Pata Squadron (Alpha) (pos. 4,3) (fuel 1/1, hp 2/2)
- Pata-Pata Squadron (Beta) (pos. 0,-1) (fuel 1/1, hp 2/2)
- Breams Squadron (Alpha) (pos. 0,-3) (hp 3/3)
- Infested Planet (pos. 1,-3) (hp 11/11)
- R-9A Arrowhead (Alpha) (pos. -3,-3) (fuel 0/1, hp 4/5) (force detached)
- R-9A Arrowhead (Beta) (pos. -1,-4) (fuel 0/1, hp 3/5) (force detached)
R-9A Arrowhead
Abilities
Enhanced Combat Weaponry - +1 to total damage output.
Basic Force Pod - If detached, -1 to enemy's total damage output. If attached, +1 to total damage output.
Available Actions:
Move - Moves unit one tile in any direction. Basic action. Consumes 1 turn.
Move II - Moves unit two tiles in the cardinal directions. Basic action. Consumes 1 turn, 1 fuel.
Attach/Detach Force - Attaches/Detaches Force pod to unit. Basic Action. Consumes 1 turn.
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Ranged Attack - Allows unit to attack adjacent enemies. (1d4) damage, can be dodged. Can be used with Basic actions for free. Consumes 1 turn otherwise.
Close Range Attack - Allows unit to attack enemies sharing its tile. (1d4) damage. Can be used with Basic actions for free. Consumes 1 turn otherwise
Standard Wave Cannon - Deals (3d6) damage on unit tile and target adjacent tile. Can be dodged. Requires 3 turns to charge, 2 if consuming 1 fuel. During charge phase, unit cannot use Basic actions. Wave cannon charge cannot be stored.