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Author Topic: [ITSG] You are Bydo: Ep. 1.5 - Code RED [LOCKED]  (Read 4766 times)

Sheb

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #45 on: May 05, 2014, 05:45:37 am »

Thanks for the fix. We have 47 Bydogens and are producing 30 this turn, So after building the pits we only have 42 for research, not the 50 Evolve would require.
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TopHat

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #46 on: May 05, 2014, 05:55:09 am »

Plus whatever we get from the asteroid harvesting.
Also I'm pretty sure we have 5 Bydogen pits, rather than the three mentioned at the top of the status calculating Bydogen generation (assuming that's what the 5 used; 20 max next to Bydogen Pits means), which would up our production to 40.
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Trapezohedron

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #47 on: May 05, 2014, 06:24:39 am »

Turn 11. 20/20.


Announcement:
* Two squads of R-9A Arrowheads have been spotted. They must be stragglers caught in the line of fire of that dreaded superweapon which sent you to this dimension.

Unit Movement and Actions:
* Infector Fleet (Beta) harvests resources from asteroid (-3,0) for 10 Minerals and 15 Bydogen. Asteroid drained of resources.
* Infector Fleet (Alpha) moves up. (0,2)
* Pata-Pata Squadron (Alpha) moves closer to the mysterious object. (3,2)

Construction:
* Bydo Core grows even further and reserves space for Bydogen Production.
* Infested Planet (Alpha) creates dedicated Bydogen production structures.

Research:
* Bydo genetic makeup is altered to incorporate even tougher defenses.

Spoiler: Current Situation (click to show/hide)

Spoiler: General (click to show/hide)

Spoiler: Researched Abilities (click to show/hide)

Spoiler: Units on Map (click to show/hide)

Spoiler: Enemy Unit Compendium (click to show/hide)

Spoiler: GM Note (click to show/hide)
« Last Edit: May 05, 2014, 06:34:13 am by New Guy »
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Sheb

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #48 on: May 05, 2014, 06:47:11 am »

Units
-Infestor Fleet Alpha to (-1,3)
-Infestor Fleet Beta to (-2,0)
-Infestor Fleet Gamma to (-1,-1)
-Pata-Pata Squadron Alpha to (3,4)

Unit Construction (10 Larva, 10 Bydogens, 10 Minerals)
-Create Breams Squadron Alpha at (0,-3)
-Create Pata-Pata Squadron Beta at (0,-1)

Building Construction (35 Bydogens)
-Create Bydogen Pit at Core
-Create Bydogen Pit at Infested Planet

This leaves us with 22 Bydogens. Now, I'd suggest we let them come at us and build up more troops. As long as they're moving, they can't use their wave cannon.
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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #49 on: May 05, 2014, 08:28:23 am »

Units
-Infestor Fleet Alpha to (-1,3)
-Infestor Fleet Beta to (-2,0)
-Infestor Fleet Gamma to (-1,-1)
-Pata-Pata Squadron Alpha to (3,4)

Unit Construction (10 Larva, 10 Bydogens, 10 Minerals)
-Create Breams Squadron Alpha at (0,-3)
-Create Pata-Pata Squadron Beta at (0,-1)

Building Construction (35 Bydogens)
-Create Bydogen Pit at Core
-Create Bydogen Pit at Infested Planet

This leaves us with 22 Bydogens. Now, I'd suggest we let them come at us and build up more troops. As long as they're moving, they can't use their wave cannon.
+1
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Haspen

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #50 on: May 05, 2014, 08:53:48 am »

This is fun.

PTW!
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Trapezohedron

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #51 on: May 05, 2014, 09:28:12 am »

Turn 12. Dangermeter: 6/20.


Bydo:
Unit Movement and Actions:
* Infector Fleet (Alpha) arrives on Asteroid tile at (-1,3)
* Infector Fleet (Beta) moves left. (-2,0)
* Infector Fleet (Gamma) steers away from hostile R-Craft. (-1,-1)
* Pata-Pata Squadron (Alpha) moves ever closer to the mysterious object. (4,3)

Construction:
* Pata-Pata Squadron (Beta) is constructed at (0,-1).
* Breams Squadron (Alpha) is spawned at (0,-3).
* Bydo Core grows and creates dedicated Bydogen production structures.
* Infested Planet (Alpha) creates dedicated Bydogen production structures.

Enemy:
* R-9A (Alpha) moves to (-3,-3). Force is detached.
* R-9A (Beta) uses additional fuel to move 2 tiles. (-1,-4) Force is detached.


Spoiler: Current Situation (click to show/hide)

Spoiler: General (click to show/hide)

Spoiler: Researched Abilities (click to show/hide)

Spoiler: Units on Map (click to show/hide)

Spoiler: Enemy Unit Compendium (click to show/hide)
« Last Edit: May 05, 2014, 09:30:10 am by New Guy »
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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #52 on: May 05, 2014, 09:58:52 am »

Units
- Infestor Fleet (Alpha) - Move to (0,4)
- Infestor Fleet (Beta) - Move to (-3,0)
- Infestor Fleet (Gamma) - Move to (0,-2) (-2,0)
- Pata-Pata Squadron (Alpha) - Move to (4,4)
- Pata-Pata Squadron (Beta) - Move to (-1,-2). Attack if possible.
- Breams Squadron (Alpha) - Move to (-1, -4). Attack if possible.

Unit Construction: (10 larvae, 10 Bydogen, 10 minerals)
- Breams Squadron (Beta) - (0,-3)
- Pata-Pata Squadron (Gamma) - (-1,-1)

Building Construction: (35 Bydogen)
- Create Bydogen pit (core)
- Create Bydogen pit (infected planet alpha)
« Last Edit: May 05, 2014, 10:07:08 am by TopHat »
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.

Trapezohedron

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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #53 on: May 05, 2014, 10:03:15 am »

Units
- Infestor Fleet (Alpha) - Move to (0,4)
- Infestor Fleet (Beta) - Move to (-3,0)
- Infestor Fleet (Gamma) - Move to (0,-2)
- Pata-Pata Squadron (Alpha) - Move to (4,4)
- Pata-Pata Squadron (Beta) - Move to (-1,-2). Attack if possible.
- Breams Squadron (Alpha) - Move to (-1, -4). Attack if possible.

Unit Construction: (10 larvae, 10 Bydogen, 10 minerals)
- Breams Squadron (Beta) - (0,-3)
- Pata-Pata Squadron (Gamma) - (-1,-1)

Building Construction: (35 Bydogen)
- Create Bydogen pit (core)
- Create Bydogen pit (infected planet alpha)

Did you mean to put -2,0?

It is possible to attack if we used 1 fuel to move 2 tiles straight down and use a ranged attack.
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Re: [ITSG] You are Bydo: Ep. 1.5 - Code RED
« Reply #54 on: May 05, 2014, 10:05:55 am »

1. Yes, I did. Knew I'd get one of those muddled up at one point.
2. I meant attack if they move into an attackable square. If we're moving first just leave the attack if poss. bit.
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I would ask why fire can burn two men to death without getting hot enough to burn a book, but then I read "INEXTINGUISHABLE RUNNING KAMIKAZE RADIOACTIVE FLAMING ZOMBIE" and realized that logic, reason, and physics are all occupied with crying in the corner right now.
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