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Author Topic: Few questions for a mod  (Read 590 times)

20firebird

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Few questions for a mod
« on: April 16, 2014, 08:30:49 pm »

I'm making a mod with weird elemental beasts, and want to add a special way of acquiring them. I'm adding a new workshop called a summoning stand, which turns special gems into elemental eggs. I have two problems here.
1. This is more of a request; but can someone decode the workshop raws? I can't tell what's up with them.
2. I know you can turn things into eggs. I also don't know how. If possible, I'd also like to add some modifier that makes it hatch into a certain caste (assuming that's chosen when you get the eggs).
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WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.

Dirtcopter77

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Re: Few questions for a mod
« Reply #1 on: April 16, 2014, 08:35:04 pm »

Eggs won't hatch outside of a nest box, so that won't work. My suggestion would be to have a "blank elemental" creature that's small and mostly useless, but can be embarked with and bred. The summoning reaction would use (but not consume) one of these creatures and create a gas that only affects blank elementals, transforming them into the elemental of your choice.
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20firebird

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Re: Few questions for a mod
« Reply #2 on: April 16, 2014, 09:24:09 pm »

Alright. I put together a workshop that may or may not work and some snakeipedes as a 'base'. I have no clue how to make this gas.
Then again, I could just cut out the 'summoning' part entirely. You can find them in the wild, they're just rare and dangerous.
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WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.

Dirtcopter77

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Re: Few questions for a mod
« Reply #3 on: April 16, 2014, 09:36:17 pm »

To make the gas, make a new inorganic material that boils below room temperature, and has an attached contact transformation syndrome that only affects [CREATURECLASS:(whatever you like)] creatures, then add that creature class to the 'base' creature.
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20firebird

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Re: Few questions for a mod
« Reply #4 on: April 17, 2014, 10:42:25 am »

Alright...
1. How do I use creatures as reagents without killing them?
2. How do I get ahold of this material without it disintegrating?
3. How do I add a transformation syndrome to a material?
4. How do I make said transformation syndrome?
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WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.

Putnam

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Re: Few questions for a mod
« Reply #5 on: April 17, 2014, 03:28:26 pm »

1. You can't
2. Why?
3. Same way you add any other syndrome
4. http://dwarffortresswiki.org/index.php/DF2012:Syndrome#Special_Effects

20firebird

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Re: Few questions for a mod
« Reply #6 on: April 17, 2014, 10:55:59 pm »

You know what; screw it. You want an elemental, you go out and catch one.
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WHERE DO YOU EVEN GET ENOUGH BABY FOR A PICKAXE? THERE ISN'T ENOUGH BABY.