Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Burial vs Atom Smasher & slab on a terrifying embark  (Read 1314 times)

surferin85

  • Bay Watcher
    • View Profile
Burial vs Atom Smasher & slab on a terrifying embark
« on: April 13, 2014, 03:26:54 pm »

Hey guys,

I just finished my cistern and well on a 100% (of the map) terrifying tundra embark (no migrants and no traders because of extinct dwarven civilization).

Now my problem. I had to bring two cats (against vermin) and two sheeps (wool and horn) with me... And I know from science that it is possible to butcher and to tan them fast enough.

But there is one big problem I still have... what to do with dead dwarves? All of my twenty dwarves are still alive but what shall I do when one of them is gone? Some people in the forum say... I have to find the dead body and dumb it. After this I need to engrave a slab. But I know from other people that the biggest problem is the slow FPS-death they are dying. That's why I look for a way to handle the problem (including ghosts).

1. Does a lead sarcophagus help against a reanimation on a terrifying area? Maybe the cap is to heavy for the undead? (Does a ghost appear when the body was buried in the right way before reanimation?)
2. Take the body and dumb it... then atom-smash it and engrave a slab? Ghost?
3. Take the body to the surface and let him walk away? Do they leave the map? / Take the body to a one-way-tunnel and rinse him out of the map with water? (Both ways including slab)


And then two questions to beasts.
1. Do they leave after a longer time when I don't go for them?
2. Oh and is it true that mega-beasts and beasts become building destroyer 1 after reanimation? So is it then possible to atom-smash them?


Best greetings! And if you have other options how to handle FPS-Deaths... please let me know.
« Last Edit: December 06, 2014, 07:57:56 am by surferin85 »
Logged

doublestrafe

  • Bay Watcher
  • [PONY_DEPENDENT]
    • View Profile
Re: Burial vs Atom Smasher & slab on a terrifying embark
« Reply #1 on: April 13, 2014, 04:03:33 pm »

  • No.
  • Yes.
  • No. No.
  • Not sure what you mean. Live animals will eventually leave. Forgotten beasts and anything undead won't.
  • Forgotten beasts are already dangerous building destroyers. Building destroyer status does not determine whether it's possible to atom-smash; body size does. I'm honestly not sure whether you can atom-smash extra-large corpses, but nothing survives cave-ins.
Logged

surferin85

  • Bay Watcher
    • View Profile
Re: Burial vs Atom Smasher & slab on a terrifying embark
« Reply #2 on: April 14, 2014, 05:08:03 am »

Thanks for your anwers, doublestrafe.

So how would you handle the beasts and megabeasts? The world is full of them. Is it possible to smash them into parts with weapons and then atom-smash the rest (parts) of them?

I read that the reanimation-process takes part every month... So if I butcher or kill something it should be in "the beginning of a month"... giving me time to move the parts to the atom-smasher. Did I get this right? Or does the process goes random in a "period of time" of a month?

Would be nice to read much more tipps how to handle this terrifying embark. ;)
Logged

Bumber

  • Bay Watcher
  • REMOVE KOBOLD
    • View Profile
Re: Burial vs Atom Smasher & slab on a terrifying embark
« Reply #3 on: April 14, 2014, 05:20:48 am »

You can dice them into parts with serrated disk weapon traps, I think. You have to wait for them to reanimate again for it to work.

If I'm not mistaken, the caverns and below aren't part of the surface biome, so you could dump the bodies down there or all the way to the magma sea.
« Last Edit: April 14, 2014, 05:24:25 am by Bumber »
Logged
Reading his name would trigger it. Thinking of him would trigger it. No other circumstances would trigger it- it was strictly related to the concept of Bill Clinton entering the conscious mind.

THE xTROLL FUR SOCKx RUSE WAS A........... DISTACTION        the carp HAVE the wagon

A wizard has turned you into a wagon. This was inevitable (Y/y)?

Cattani

  • Bay Watcher
    • View Profile
Re: Burial vs Atom Smasher & slab on a terrifying embark
« Reply #4 on: April 15, 2014, 08:55:22 am »

You can dice them into parts with serrated disk weapon traps, I think. You have to wait for them to reanimate again for it to work.

If I'm not mistaken, the caverns and below aren't part of the surface biome, so you could dump the bodies down there or all the way to the magma sea.
Caverns in reanimating biomes can also reanimate corpses.
My current fort is in a reanimating biome and i've had a forgotten beast die on the 1st cavern to antpeople. It reanimated and is currently just hanging out near the locked bridge.

For dumping corpses, make a hole near the place where you get most casualties (so you can move the corpses quickly). At the bottom of said hole put the atom-smasher. Cover the hole with a hatch cover linked to a lever and isolate that hatch from the fort (a door has been working fine for me). Designate the hatch as a garbage dump and have your dwarves haul the corpses there (with appropriate military escort in case of reanimation on the way), dump it, lock the door and pull the lever. Then you can proceed to atom-smash the (now safely locked-away) organic matter.
Logged

Carnage752

  • Bay Watcher
    • View Profile
Re: Burial vs Atom Smasher & slab on a terrifying embark
« Reply #5 on: April 15, 2014, 04:24:32 pm »

Advice regarding large creatures and atom smashers

Chopping the creatures up into parts DOES NOT make them smashable if they reanimate. I once killed a giant invading my 100 dwarf evil glacier fortress, dumped him into the atom smasher, and smashed him. I lopped off a hand, and I had it dumped late, so it reanimated within a few minutes when I went to do something else and forgot to smash it. I tried to smash it, it broke my bridge and unleashed a band of undead right on to my meeting hall. I decided to go fuck it and invite the circus in after I lost 60 of my dwarves and with no apparatus left to destroy the corpses.
Logged