I started brainstorming a hybrid TCG system for DF. It gets really complicated really quick.
Dwarfs * Mood = Labor per player turn
Labor used as resources to draw from certain card pools
Card Pools
Mining
- Randomly draw stone, metal, gems
Harvesting
- Randomly draw wood, plants, or fish/game
Crafts
- Randomly obtain crafts, furniture, and tools
Equipment
- Randomly obtain weapons, armor, and tools
Improvements
- Randomly gain Improvements that can be attached to other crafts/equipment cards. Improves value and effectiveness
When you draw a craft/equipment/improvement card, you attach a material card to it. Material cards are obtained from Mining and Harvesting, or from processing resources using labor.
There is a caravan with resources available for trade, with costs and values for trade items randomized. If you need a pick, but your equipment card you drew this turn was a Large Serrated Disk, you can possibly trade at the caravan for the pick, if you have enough value to trade in.
Aside from drawing from card pools, labor can be used for other activities.
Processing resources (converting certain resources to others)
- Plants to booze, making meals, alloying metals, melting objects, training military
Building Fortress Features (bedrooms, dining halls, gardens, zoos, fortifications, traps, etc)
- Fortress Features have various effects, from improving mood to bonuses to certain activities.
Still a WIP