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Author Topic: Adventures on Pirate Island (*Masterwork* Community Game)  (Read 1474 times)

Timeless Bob

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Adventures on Pirate Island (*Masterwork* Community Game)
« on: May 15, 2014, 06:13:49 pm »


Seven dwarves have been megapulted onto this island to lay the foundations for a Great Project: cast and pour an obsidian tower, smoothed and carved from base to tip, rising smoothly out of the ocean a full four hundred stories into the sky.  At its apex will be the seat of power for the most powerful archmage this world has ever seen!

But before any of that can happen, lodgings must be dug, dwarves must be bred and trained to fulfill the Great Task.  This will be the work of generations...

Year 133 Census:
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« Last Edit: May 17, 2014, 10:33:18 pm by Timeless Bob »
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danmanthedog

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Re: Adventures on Pirate Island (*Masterwork* Community Game)
« Reply #1 on: May 16, 2014, 07:30:08 am »

Who lives on the island and what are the world gen settings?
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Timeless Bob

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Re: Adventures on Pirate Island (*Masterwork* Community Game)
« Reply #2 on: May 17, 2014, 06:06:01 am »

Masterwork mod 4h, all races enabled on a Blessed Serra world gen - all races modified to produce human cities/roads/tombs, 30 races total in the world.  Dwarves also modified to spawn in forests as well as mountains - one of the reasons elves hate the little deforesting buggers so much (heh). Population cap 500, child/baby cap 1000:1000, but since I embarked on an island, I haven't drawn any new migrants after the first year.  Embark covers a 5 x 7 area, and while the caravan still arrives, it doesn't make it to the current fortress before deciding to leave again.  Also, a titan, a swamp troll and three reptile men from the "downward passage" have all attacked the caravans as they bumble around the map.  So until they actually find a way to path to my Depot, I'll just let them be.

I'm running a dwarven heritage sub-project with this, to that end, I've renamed each single adult dwarf "Mr" or "Miss", depending on their gender. All children become "Young Miss" or "Young Mr" <surname of married dwarves>.
Surname rules: (because dwarves are too complicated for "take his family name already, wench!")

Names come in this order: <Surname> <Individual name> <Title>
Example: "Fuzzybottoms Cleartrumpet the Cluelessness of Harbors"

"Cleartrumpet" is the individual's name, "Fuzzybottoms" is the family name, and "The Cluelessness of Harbors" is the title.

So, to "clear the board", all beginning and migrant unmarried dwarves (starting with the founding seven) have their family name replaced with "Mr" or "Miss"

Ex: "Mr Cleartrumpet"

In the case of married dwarves, however, the surname is chosen for the both of them based on several descending criteria:

1) Has been given a surname by divine inspiration (surname is dorfed Player)
2) Has created an artifact (surname is artifact's name)
3) Has inherited a surname from their parents
4) Member of the nobility at time of marriage
5) In one of the "guilds"
6) Owns most things
7) Has more levels of skill
8) The female

So the surname of "Mr" or "Miss" is replaced with "Mr"/"Mrs" <surname> for both of them and they become part of the heritage project.

Currently, there are 21 dwarves living in the digs.  As soon as I get their geneologies put together (as of year 133), I'll post them.

Phase 1: Grow the fortress to a population of 200
« Last Edit: May 17, 2014, 05:21:02 pm by Timeless Bob »
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Talvieno

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Re: Adventures on Pirate Island (*Masterwork* Community Game)
« Reply #3 on: May 17, 2014, 10:55:48 am »

I don't think it's possible to build a tower up to 400 stories.... Unless you embark on a map with the old bug of candy spires. (but Toady fixed that two years ago.)
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Arcvasti

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Re: Adventures on Pirate Island (*Masterwork* Community Game)
« Reply #4 on: May 17, 2014, 11:12:09 am »

Masterwork has the "infinitesky" plugin, so I'm pretty sure you COULD. It would take a wee bit of time though. Especially with a heritage fort. Also, PTW.
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Talvieno

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Re: Adventures on Pirate Island (*Masterwork* Community Game)
« Reply #5 on: May 17, 2014, 11:22:20 am »

Very interesting. If this actually makes it to the end, it'll be worthy of the hall of legends, most likely. ;D
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Timeless Bob

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« Reply #6 on: May 17, 2014, 04:54:12 pm »

All dwarves without a surname are available to be dorfed.  If you're interested, ask for further info on specific dwarves.
« Last Edit: May 17, 2014, 07:05:32 pm by Timeless Bob »
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WoobMonkey

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Re: Adventures on Pirate Island (*Masterwork* Community Game)
« Reply #7 on: May 17, 2014, 07:15:23 pm »

Intricate, detailed, and fascinating as usual, Bob.

PTW.
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