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Author Topic: World Preferences  (Read 2856 times)

My Urist Eternal

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Re: World Preferences
« Reply #30 on: May 28, 2014, 09:48:56 am »

Pretty sure the LNP will let you turn aquifers off.

I've tried that a few times but it doesn't seem to work. I'm using the Mac version. There are aquifers in newly generated worlds even though I've launched with Aquifers: No.
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My Urist Eternal

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Re: World Preferences
« Reply #31 on: May 28, 2014, 09:52:18 am »

Sure, try this one, which features:
sand
steel-friendly (has limestone, coal, and three iron bearing ores)
surface river

Thanks, this sounds like what I'm looking for (even though I don't completely understand what some of that even means). I'll give it a try.
« Last Edit: May 28, 2014, 11:18:45 am by My Urist Eternal »
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sal880612m

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Re: World Preferences
« Reply #32 on: May 28, 2014, 09:56:35 am »

I have never used it myself but after mentioning it here I wonder if it stopped the generation of aquifers and figured that seemed unlikely as you would need to generate a new world to see that behavior and none of the other options in the same place require new world generation. I came to the conclusion that if it does anything, and as I have said I have never tried, it makes aquifers not act like aquifers. So the world still in effect has them but they just don't behave as ordinary stone when the option is selected.
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"I was chopping off little bits of 'im till he talked, startin' at the toes."
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Dirst

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Re: World Preferences
« Reply #33 on: May 29, 2014, 09:16:12 am »

I have never used it myself but after mentioning it here I wonder if it stopped the generation of aquifers and figured that seemed unlikely as you would need to generate a new world to see that behavior and none of the other options in the same place require new world generation. I came to the conclusion that if it does anything, and as I have said I have never tried, it makes aquifers not act like aquifers. So the world still in effect has them but they just don't behave as ordinary stone when the option is selected.
When you turn off aquifers in LNP, it zips through the raw files and alters any [AQUIFER] tags to !AQUIFER! tags.  The former tells the world generator that a stone can contain an aquifer, the latter is meaningless and thus ignored.  If you switch aquifers back on, LNP reverses the original swap.

The important take-away is that this only affects worlds generated after you pick the option.
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Just got back, updating:
(0.42 & 0.43) The Earth Strikes Back! v2.15 - Pay attention...  It's a mine!  It's-a not yours!
(0.42 & 0.43) Appearance Tweaks v1.03 - Tease those hippies about their pointy ears.
(0.42 & 0.43) Accessibility Utility v1.04 - Console tools to navigate the map

My Urist Eternal

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Re: World Preferences
« Reply #34 on: May 29, 2014, 04:32:10 pm »

When you turn off aquifers in LNP, it zips through the raw files and alters any [AQUIFER] tags to !AQUIFER! tags.  The former tells the world generator that a stone can contain an aquifer, the latter is meaningless and thus ignored.  If you switch aquifers back on, LNP reverses the original swap.

I am not sure exactly what that means, but I do know the the worlds I generate with Aquifers:Off still say that locations have aquifers during the embark process. I use the MacNewbie pack. Also I have only recently begun playing DF, so I could be wrong about anything and everything.
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GavJ

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Re: World Preferences
« Reply #35 on: May 29, 2014, 05:39:38 pm »

You can also just use DFHack to remove all aquifers after embarking. Which does not require thinking ahead.
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Cauliflower Labs – Geologically realistic world generator devblog

Dwarf fortress in 50 words: You start with seven alcoholic, manic-depressive dwarves. You build a fortress in the wilderness where EVERYTHING tries to kill you, including your own dwarves. Usually, your chief imports are immigrants, beer, and optimism. Your chief exports are misery, limestone violins, forest fires, elf tallow soap, and carved kitten bone.

pisskop

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Re: World Preferences
« Reply #36 on: May 29, 2014, 06:39:41 pm »

Or you could utilize the awesome power that is infinite water from above.  two things I love doing with aquifers are Trading Hall wells and drowning chambers.  And they practically impenetrable to the invaders.  Heck, you have enough of a time getting in yourself.
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WaffleEggnog

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Re: World Preferences
« Reply #37 on: May 29, 2014, 07:32:34 pm »

I always keep aquifers on for the challenge of passing them :D
Much more fun than just digging down and making a fort like some scrub.
They can also generate infinite power with waterwheels if you use them correctly. Which is nice.
« Last Edit: May 29, 2014, 07:34:11 pm by WaffleEggnog »
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WHEN POSSIBLE, I PREFER TO CONSUME YOUR FACE.

Skuggen

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Re: World Preferences
« Reply #38 on: May 30, 2014, 03:41:52 am »

Short history because I like it when engravings are about stuff that I've done/experienced, plus it gens much faster.
Generally turn aquifers off because I find them more annoying than interesting.
Other than that I generally don't mess around too much with the settings, other than a few times where I've made cold worlds with lots of volcanoes.
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