Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7]

Author Topic: tissues, organic metaloids, ractions, and body parts.  (Read 6935 times)

Talik

  • Bay Watcher
    • View Profile
Re: tissues, organic metaloids, ractions, and body parts.
« Reply #90 on: April 03, 2014, 05:15:45 pm »

I would like that but I dont know how to do that.

and I didnt mean forever. Later on (as in next time a fortress dies and that I therefore have to restart anyways) I am planning on adding Basilisks, Wyverns, Rifters, and some other reptillian animals to be these peoples pets.

Wyvern cavalry FTW!
Logged
Pages: 1 ... 5 6 [7]