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Author Topic: V.4i - Frozen Kobold Fortress - Challenge Accepted  (Read 10521 times)

MerkerBenson

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #30 on: March 17, 2014, 12:50:00 pm »

Man I love that map of yours, full of necro towers, awesome! Which MW version is it, 4h? Can I have it please?

Also, when's the next attempt? I love these!

Cheers
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #31 on: March 17, 2014, 02:42:35 pm »

Man I love that map of yours, full of necro towers, awesome! Which MW version is it, 4h? Can I have it please?

Also, when's the next attempt? I love these!

Cheers

I've been a bit busy this weekend but now that I have a bit more free time I'll be resuming shortly. The MW version is 4i and I can also upload the map if you're interested, I will hold it off though until I either finish this fort or if that doesn't happen soon then within about a week.
« Last Edit: March 17, 2014, 02:47:26 pm by xominxac »
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #32 on: March 17, 2014, 06:41:31 pm »

10th Obsidian
Once again I wait for the seemingly inevitable demise of the fort. My plan on spamming the breeding warren didn't work because the kobold near it headed into the tunnel to "pickup equipment" and got torn apart by the zombies. The only kobold left has a missing thigh, can't stand and it currently away from all commotion. But for how long?

(also, I have no clue where this came from. Probably off of one of the necromaners?)



13th Obsidian
My last hope died with the ogre child. It was taking out zombies up until it faced the zombie unicorn.

20th Obsidian
Yes! Some animals that the merchants had have somehow broken free, no clue how and an animated axe is taking down the numbers of the zombies.

24th Obsidian
A giant badger sow skeleton throws the axe by the handle stunning it.

26th Obsidian
Come on! You can do it! Only 9 living corpses not in cages left!

2nd Granite, 138
Another year has passed. The kobold that's left, Enoneld Talkingcandles apparently is a toughie. In the year 126 he took out a muttering ogre wife. If he doesn't get up soon though he wont live at all. Heck with it, even if he survives long enough to get some more kobolds from the breeding warren.

14th Granite
All the undead are either in cages or dead again. Only a single mutilated corpse is running around in the caverns. Enoneld is still thirsty, not dehydrated but refuses to get a drink, waiting for a rescue party that may never come. I imagine the two ghosts next to him are taunting him.

16th Granite
He is now dehydrated. It wont be long till he suffers no more.

18th Granite
And with a push from a giant roach. The last corpse is dead.

20th Granite



Well? What are you waiting for?

21st Granite
Perfect timing with the caravan.




22nd Granite



The merchants, oblivious to whats going on decide to unload their goods, probably no noticing the massive amount of corpses laying down in vomit and dimple cup dye.

23rd Granite



Again with the dead walking? Stop being so melodramatic....

24th Granite
Woah, this is getting intense, a three way war is going on, fireballs are being thrown and a witch witch (not a typo) corpse is munching on a giant jack rat. In the meantime, every one is ignoring my last kobold, its as he's already dead.

26th Granite
A stray fireball has set fire to one of the muskox, the merchant is trying to run away while both orcs and zombies beat on him. I wonder what the last survivor is thinking in all this. This must be like hell to him.

1st Slate
The witch, warlock corpses are still hanging about, waiting for something to throw fireballs at.

2nd Slate
He's still not dead. I can't help but wonder if this fort is doomed to eternal living fps death, or worse.

6th Slate
How he is surviving 2 months without water, I have no clue. Also, the orcs have left this place, after they couldn't find anyone they decided to let the zombies comb through the rest of the area.




It is told that Poolwad was conquered the 8th of Slate, just as satyrs came into view. Its somewhat fitting that one of the first creatures to be seen at this fort was also the last ever seen. At the end there were yet another 200 or so undead roaming the fort and a whopping 700+ creatures that died, and died, and died yet again.


Does anyone have any requests as to where I make a fort next or are you still good with me trying to tame the glaciers?
« Last Edit: March 17, 2014, 06:45:16 pm by xominxac »
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Arcvasti

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #33 on: March 17, 2014, 07:26:52 pm »

I suggest a glacier with less towers nearby. That is not an evil biome.
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xominxac

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #34 on: March 17, 2014, 08:51:09 pm »

For those who wish.
A new fortress, a new place, no trade with kobolds so altogether hopefully a new experience.



Hopefully the Special Blizzards is an aptly named glacier.

100 Feather wood logs (with no trade wood is going to be hard to come by)
12 Longland Beer
12 River Spirits
12 Sewer Brew
12 Pricle Berry Wine
12 Fisher Berry Wine
12 Tuber Beer
12 Stalk Whisky
12 Strawberry Wine
1 Sunshine
10 Meat
1 Tough intestines
2 Stomach
1 Large Copper Dagger
2 Copper Machetes

8 Trap Spider (F)
2 Trap Spider (M)
20 Honey Badger (F)
3 Honey Badger (M)
3 Moleweasel (F)
1 Moleweasel (M)

The name of the fort is called "Speechlessnessfaces" and the groups name is the "living plan". I very much hope for the living aspect.
Anyways, hopefully more drinks will for one, stave off death by thirst until I can get a pick for one, and two, less wood would need to be spent on barrels from so much meat being made. Again, the purpose of the honey badgers namely comes for defense when they become giant badgers.



1st Granite, 139



The place where the wagon fell apart is a mountainous terrain. Cliffs soar over 20z levels high. Would make a great place to mine into when I get a pick. From the start though, things are going to be a little cramped. All the starting kobolds are male except for Chento.

Not even a day has passed and there are 3 blizzard men getting close to camp. Thank goodness I brought a couple weapons so that they don't have to fight with fists.

10th Granite



Man, this is much easier when you have a weapon.

12th Granite
Unfortunately, that doesn't mean there won't be victims. One recruit now has a shattered hip. But hey, no more blizzard men.

13th Granite
No blizzard men, but now gargoyles.

15th Granite
1 gargoyle down, 2 to go. Why do they have to appear in the first place? Two kobolds are now wounded.

17th Granite
1 kobold casualty already, 3 injured.

24th Granite
The first wave of gargoyles taken care of, now three more arrive...

17th Slate
This is madness! I would rather face horrifying glaciers than waves of blizzard men and gargoyles, one after another.

25th Slate
Man, such a mess and its so early in the year.




13th Felsite
2 Kobolds left alive after all this. Both are miserable, one hunting for vermin and the other stuck in webs.

12th Hematite
Ugh. This is just like the first time. Just waiting for the blizzard man to die. I didn't have time to get anything even up really. I'm calling it good and starting elsewhere if no migrants arrive within a few months.

1st Malachite
Nothings changed

5th Malachite
Finally, some migrants to take care of the problems.

11th Malachite
Yes! A farmworker has picked up a wolfram chopper, maybe now heads will roll.

13th Malachite
Whew, finally some rest from the blizzard men. I'm leaving the other 2 where they are, nope not touching them at all.
This is awful for a start.
« Last Edit: March 19, 2014, 04:00:59 pm by xominxac »
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MerkerBenson

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Re: V.4i - Frozen Kobold Fortress - Challenge Accepted
« Reply #35 on: March 21, 2014, 01:09:08 pm »

Awesome start! MORE MORE I SAY! :P
These glaciers sure are FUN :D I should try one for myself :)
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