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Author Topic: Project: Breed the Enemy  (Read 1064 times)

darkflagrance

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Project: Breed the Enemy
« on: March 21, 2014, 05:18:12 am »

In 40d I used to be able to breed cage trapped elf merchants, and my modded in race of CANNOT_SPEAK giant cave spiders regularly spawned babies at the one year mark. My question is whether the SCIENCE on invader breeding has yet been done to the point where it is reliably reproducible and predictable?

I kinda want a mini gobbo tower or human town on the fort outskirts.
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than402

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Re: Project: Breed the Enemy
« Reply #1 on: March 21, 2014, 06:21:59 am »

yes,i've done it recently.here's what you must do:

1)give the PET_EXOTIC tag and a PET_VALUE to all races you want to breed.that way they will breed without marriage,you will also be able to tame them,and as an added bonus i think it will also allow you to sell caged prisoners
2)remove the EVIL tag from trolls and goblins
3)chain some invaders in a room with cage traps and wall.make sure no one can enter,otherwise,when a diplomat arrives his bodyguard will kill them all,thus ruining your project
4)sooner or later,you will have babies which will eventually fall into the cage traps.you can't tame the invaders,but you can tame their babies
5)collect the babies and tame them.since they are babies,you will be able to fully domesticate them.these babies will be considered domesticated animals,as will their descendants.
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darkflagrance

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Re: Project: Breed the Enemy
« Reply #2 on: March 21, 2014, 06:36:39 am »

That's awesome! I'm glad the process has become so well understood; I was afraid it was still undocumented. Kudos to you!

Now to make the Goblin slums...maybe I'll give them a vampire overlord so they can endure even if the upper fort falls. Too bad the gobbos don't need to sleep  ;D
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

darkflagrance

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Re: Project: Breed the Enemy
« Reply #3 on: March 21, 2014, 06:51:50 am »

Actually, I would like to confirm: does the EVIL tag prevent taming? Or does it also prevent breeding? And is a PET_VALUE needed for breeding to occur? Or simply for the goblins to be sold to caravans?
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

than402

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Re: Project: Breed the Enemy
« Reply #4 on: March 21, 2014, 06:55:36 am »

Actually, I would like to confirm: does the EVIL tag prevent taming? Or does it also prevent breeding? And is a PET_VALUE needed for breeding to occur? Or simply for the goblins to be sold to caravans?

it prevents taming.the dwarves can't tame evil creatures by default,so you either remove the EVIL tag,or you add the  USE_EVIL_ANIMALS in the entity page.as for the pet value...i'm not entirely sure,but since every other tameable creature has one,i've added one too just to be on the safe side.
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Fluoman

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Re: Project: Breed the Enemy
« Reply #5 on: March 21, 2014, 06:58:36 am »

Removing the EVIL tag from the creatures should have an effect during world gen. Can you remove it after world gen?
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than402

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Re: Project: Breed the Enemy
« Reply #6 on: March 21, 2014, 06:59:57 am »

yes.that's why i suggested it,since it doesn't affect entities,it does not require a new world
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darkflagrance

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Re: Project: Breed the Enemy
« Reply #7 on: March 21, 2014, 07:14:23 am »

Once again, thank you! I've taken the liberty of editing a wiki page so that this information can potentially reach a wider audience.
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The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

than402

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Re: Project: Breed the Enemy
« Reply #8 on: March 21, 2014, 07:19:13 am »

no problem  :D

oh,one last thing:if you place the cage trap next to the restraint,the chained creature will step and fall into the trap instead.place it two tiles away and you will be ok.
« Last Edit: March 21, 2014, 07:25:26 am by than402 »
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