Name: Alec Rowe
Age: 27
Equipment: Sledge hammer, pack of cigarets (2), Lighter (full), flashlight, M1911, 11 .45 Super (7 loaded), Pecheneg, 175 7.62×54mmR 7BZ-3 rounds (Loaded), Lupine cigarets, Wolf belt
HP: 15
Stats
Int: 8
Str: 15
Agi: 7
Skills: Close Combat (3), Demolition (3), Heavy weapons (2)
Advantages: Determined
Disadvantages: Chain-Smoker, Stressed
Perks: Large Frame, Good Samaritan, Quiet
Quirks: Quiet, Good Samaritan, Large Frame
Bio: Alec grew up in a big city in the US. He was large by most standards, even as a kid, and its served him well enough. He's never been the most dexterous, indeed Alec considers himself a bit accident prone, it not being too uncommon for him to bump into things due to his large frame. He's never been the brightest either, didn't do too bad in school but did noticeably lag behind some of the other students. It wasn't that he couldn't apply what he learned, it was that it simply took him longer to learn something that came more naturally to others.
But, what he prides himself in is his strength. Being large, most people let him be as who would want to mess with that one kid about a foot or two taller than about everyone else? That was always fine with him, left him time to himself. Alec always appreciated his time alone, enjoyed it indeed. For when he was alone, all the pressures of the world just slipped away from him, he could relax without having to feel like he was constantly playing catch-up with everyone around him. He never really had to work hard to make his body strong, it always just seemed to be so. Knocks he's taken would often harm others, but to him it was just something he'd shrug off. Alec never found a reason to voice his pain, it was always something that was passing, something he often forgot about five minutes later anyway, so why give it a voice? He's gotten more than one weird look for stubbing his toe and taking it in silent stride with nothing more than a grimace.
But indeed, what he prided himself on the most however, was strength of spirit. While he may not of been the most brightest, he still tried his hardest to learn, while he may not of been the most dexterous, he still tried his hardest to watch his step as he could. From what he's seen, his strength has been a boon to him, one that he should use to help instead of hurt people. He's often used to giving it his all when he needs to, so he shies not from hard work.
Joining the Archangels wasn't that big of a leap for him. While he would of preferred to make instead of break, he understands that he has a certain talent with stuff and before he joined Archangel, he was a demolistionist. Not the kind that worked with bombs mind you, more the kind that worked with the machines, wielded a jack hammer or a sledge. People would often have things brought up that they didn't wish there anymore, so he was paid to bring it down. When the troubles began, and became a threat, he didn't panic but rather went to see what he could do to help as best he could. This led him to Archangel
[I think I know what it is, but I'll keep mum on it for now. Sides, what I think and what Alec does tend to diverge rather horridly at times, to my amusement.]
....I may need to work on my foreshadowing then. I can't seem to get the right amount. I try to lay it in heavy sometimes "Oh look, a skeleton like wizard welded to a pure silver cross with dozens of holy symbols and spikes coming out of it, several feet under solid concrete! Must be some spooky dark magic behind it, ah?" and get "Probably Merlin or something *Starts smashing*". Now I am trying to lay it on real light "You are someplace mysterious based on information that was only hinted at that you will probably only be able to tell afterwords!" and get "Ah, I know exactly where I am!". Ah, Ill just try to bury you under so much foreshadowing for different things that you will not be able to tell the quality of any of them.
Side note: Did Alec just use the word faffing?
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You skin still feels the sensation of each pinch perfectly, the mild sting growing every time as you seem to increase your strength with your agitation. After you are done, you start to look through the doors for anything useful. You burst through the door on your right, turning the thick handle to the heavy door. This reveals a medium-size bathroom, once again reminding yourself of a hotel. A quick search reveals nothing useful, not even chemical cleaners. Even the mirror was removed, the only things left where an electric razor, a prison-style toothbrush, and other toiletries. Nothing that would be useful to anything other than normal living. It looked like they removed anything dangerous from this room, though closer inspection reveals some of the changes to be recent. It is possible somebody had come in after your "fall", assuming your mental state had deteriorated.
You leave the bathroom, walking back into the entrance room. You slam the next door open, the door in the center, and enter a kitchen. The right half of the room was filled with sinks, microwaves, ovens, stoves, and other cooking equipment, while the left had a wooden table with a few chairs around it. It was an impressive sized room for what it was, something you would expect to see in a normal home, if a little thinner. Again, looking around yields nothing useful. There is a cutting board next to an empty knife container, again it looks like someone went through the trouble to disarm you recently. There is a little bit of food in the refrigerator, and storage, but you don't feel particularly hungry.
You return to the hallway and crash through the last door. It is a modest sized bedroom, with a large, untidy bed in the center. There is a modern television across from it, sitting on a dresser. Light flows pleasantly through the window, illuminating dust particles over your bed. You set about looking for anything useful. You go under the television and start flipping out drawers, finding some cloths that resemble a school uniform, all put away in random globs. There is nothing else there, until you reach the underwear drawer. Flipping through the unmentionables, you find a small, cardboard container marked "SURGEON GENERAL'S WARNING: Smoking Causes Lung Cancer, Heart Disease, Emphysema, And May Complicate Pregnancy." in large print, with no other marker, next to a pack of matches. At least you found something.
After pocketing the cigarets and taking note of the cloths, you calmly walk toward the last door, the exit door. You move the lever like handle in an attempt to open it, unsuccessfully. It seems it is locked....but it only takes an instant to realize that it is only locked on your end. Flipping a switch above the door removes the deadbolt, allowing you to flip open the door with little effort. It opens to an empty hallway, with nobody else about. You realize that you don't have a card key with you, returning would be harder then leaving.
What do you do now?
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Wow, I didn't think anyone would post while I was writing this.
im thinking of make up a character, any tips on what kind of things are happing in the game, how much in the way of items i should stat with and any general back ground i should know?
Not much, everyone up to now has been working on their own, and I like it best that way. Chances are you would start your own plot with your own team. If you want to see how it works, this game has been going for almost a year now. Reading some of Patricia's (Rolepgeek) starting page 1, or Alec (Xanmyral) starting page 14 could get you an idea of the style, though it has changed a lot since we started.