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Author Topic: Space Scouts IC Thread  (Read 2407 times)

Parsely

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Re: Space Scouts IC Thread
« Reply #15 on: March 17, 2014, 02:07:59 pm »

Kit finds that most of the cabinets are locked. She doesn't have any tools she could use, but the cabinets are mostly plastic alloy so she tries forcing them. [STR15+0] She snaps the cover off of one. [INT9+0] She's not sure if this is the right cabinet but she searches it anyway. [INT7+0] She finds a single pamphlet and begins to read it. That's not it. Kit, confused, looks around the room. [INT4+0] How can you tell? There's no time for me to explain everything you must keep looking! There are two more cabinets in the room aside from the one you tore open.

You move over to the med bed. You can see John writhing beneath the glass. The medical bed is automated and can take care of his injuries. Anything you could possibly do it can do far better. You try comforting him instead, figuring that its the only way you can help from here. [CHA16+0] You press your hand against the glass and talk to him, trying to get John to focus on your voice. It seems to take his mind off the pain and John's struggling lessens a bit. John's injuries will not worsen this turn.

Alek takes his hands from the object he was feeling and shakes his head a bit to see if his cyber will start working again. [STR8+1] His vision remains dark, despite his efforts. Alek hasn't had this particular problem before, but he's a bit experienced in being blind. For example, during the months while he was recovering from his operation, and whenever he has regular maintenance or an upgrade. As such he's also practiced in fiddling with his cyber without needing to see it. If he could somehow figure out what was wrong, he might be able to fix it. He could crack open the cyber himself, but he'd need someone else who at the very least knew what they were looking at.

John does his best to lie still to prevent worsening his injuries, which he is now sure are internal. [AutoSuccess] Isabel's presence helps him calm down, and John finally manages to collect his thoughts. His wounds were definitely sustained during the teleportation procedure. Teleporting has always been quite risky, which is why the devices have always been located no more than ten feet from automatic medical instruments. Today John is feeling decidedly unlucky. Everyone always gets a piece taken out of them during a teleport, but its rare that its ever more serious than a bit of flesh or some easily replaced bone. No one has said anything just yet, but its patently obvious that John has taken at the very least some minor organ damage. Pain lances through his abdomen and his thoughts abandon his mind like a frightened bird taking wing.

ZAP!! Xy'thy was teleported into the Lab! [CON15+0] The alien clearly hooman male is 'ported onto one of the metal tables in the Lab. He's bleeding a bit from one of his lower arms. He stirs and begins to wake.

ZAP!! Kyle was teleported into the Lab! [CON20+0] Kyle appears completely unharmed and perfectly awake inside one of the medical cabinets. He gropes around until he finds the handle on the inside and unlocks it, falling out and onto the floor along with most of the contents of the cabinet.

SCOUTS
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: Funk (click to show/hide)
Spoiler: bsnott (click to show/hide)
Spoiler: Lenglon (click to show/hide)
Spoiler: kj1225 (click to show/hide)
Spoiler: GiglameshDespair (click to show/hide)

Inventory Key:
}    Utility Slot
>   Armor Slot
=   Weapon Slot
-    STR Item Slot (1 for every 2 STR)
+   Utility Item Slot

Other
When your health hits zero you go unconscious and you lose 1 HP per round. If it hits -5 you die.

SHIP
Spoiler: Ship Interior (click to show/hide)
Spoiler: Compartments (click to show/hide)
Spoiler: The AI (Image) (click to show/hide)
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GiglameshDespair

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Re: Space Scouts IC Thread
« Reply #16 on: March 17, 2014, 03:07:38 pm »

And so Xy'thy woke up. He said

"aaaaaaaaaaaaarrrghhhhhhhhhh."

He looked down at his arm, sliding on his sunglasses over the glowing orbs that were his eyes.

"Argh, zykul kar'thx! My arm is ble- leaking. Robot blood. Machine oil. Yes."


His swung himself off the metal slab with ease, landing on digitigrade legs silently. He looked for something to bandage his "robo"-arms with.
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darkpaladin109

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Re: Space Scouts IC Thread
« Reply #17 on: March 17, 2014, 04:02:25 pm »

Keep being calm.
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Funk

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Re: Space Scouts IC Thread
« Reply #18 on: March 17, 2014, 04:36:12 pm »

keep trying to fix people
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

Unofficial slogan of Bay 12 Games.  

Death to the false emperor a warhammer40k SG

Lenglon

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Re: Space Scouts IC Thread
« Reply #19 on: March 17, 2014, 06:32:30 pm »

Keep digging through the cabinets!
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

bsnott

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Re: Space Scouts IC Thread
« Reply #20 on: March 17, 2014, 06:50:25 pm »

Crack open the cyber and ask Kit if she knows what's going on in it.
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kj1225

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Re: Space Scouts IC Thread
« Reply #21 on: March 18, 2014, 01:40:13 pm »

Kyle helps with this unexpected and confusing situation.
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Parsely

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Re: Space Scouts IC Thread
« Reply #22 on: March 21, 2014, 02:30:05 am »

There were some bandages on the ground where they were flung after one of the medical cabinets was apparently torn open. Xy'thy seizes them and attempts to "repair" his limb. [DEX12+2] He covers the wound, using only as much bandage as needed. The bleeding stops after a few minutes.

[INT5+0] Kit digs through the cabinet she tore open but to no avail. She can't seem to find any sort of manual in here, only bottles of pills and assorted fluids.

Alek prepares a small tool that he always keeps with him and removes the casing on his cyber. He shouts for Kit, one of the names he remembers from the crew roster, to come take a look at it. He doesn't hear a response. In fact there hasn't been much talking at all while John was being moved into the med bed and the crew was searching for its technical manual. Suddenly, however, he hears a pair of loud ZAP!!s, followed by what you can only guess is cursing in some strange tongue you don't recognize, as well as a cli-thump and a loud clatter as something falls down. Oops. Something. Someone.

Kyle gets to his feet, kicking through a small pile of contraceptives. He approaches the man with exposed cyber eyes standing near the door. [INT19+1] He happens to notice that one of his optics is missing a connector. He quickly fashions a replacement from a nearby control panel and installs it. Alek's cyber is restored! The man carefully replaces the casing on his cyber.

[CON8+1] John's wound worsens! -1 HP

SCOUTS
Spoiler: darkpaladin109 (click to show/hide)
Spoiler: Funk (click to show/hide)
Spoiler: bsnott (click to show/hide)
Spoiler: Lenglon (click to show/hide)
Spoiler: kj1225 (click to show/hide)
Spoiler: GiglameshDespair (click to show/hide)

Inventory Key:
}    Utility Slot
>   Armor Slot
=   Weapon Slot
-    STR Item Slot (1 for every 2 STR)
+   Utility Item Slot

Other
When your health hits zero you go unconscious and you lose 1 HP per round. If it hits -5 you die.

SHIP
Spoiler: Ship Interior (click to show/hide)
Spoiler: Compartments (click to show/hide)
Spoiler: The AI (Image) (click to show/hide)
« Last Edit: March 21, 2014, 11:02:58 am by GUNINANRUNIN »
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kj1225

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Re: Space Scouts IC Thread
« Reply #23 on: March 21, 2014, 06:20:01 am »

"So... WHAT IS HAPPENING!?"
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GiglameshDespair

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Re: Space Scouts IC Thread
« Reply #24 on: March 21, 2014, 01:19:38 pm »

"Do you not remember, fellow hooman? We are in the Space Scouts, so our race may spread and consume. Our... human... race. Yes."

The alium hoo-man looked around and spoke out loud. "So what do we do now, AI?"

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Lenglon

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Re: Space Scouts IC Thread
« Reply #25 on: March 21, 2014, 02:41:29 pm »

Ignore Alek, continue searching for the manual.
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((I don't think heating something that is right above us to a ridiculous degree is very smart. Worst case scenario we become +metal statues+. This is a finely crafted metal statue. It is encrusted with sharkmist and HMRC. On the item is an image of HMRC and Pancaek. Pancaek is laughing. The HMRC is melting. The artwork relates to the encasing of the HMRC in metal by Pancaek during the Mission of Many People.))

bsnott

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Re: Space Scouts IC Thread
« Reply #26 on: March 23, 2014, 03:46:55 pm »

"Thanks mate."

Help Kit find the manual.
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"This town ain't big enough for the two of us, turkey"

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darkpaladin109

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Re: Space Scouts IC Thread
« Reply #27 on: March 23, 2014, 03:53:48 pm »

Continue being calm.
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bsnott

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Re: Space Scouts IC Thread
« Reply #28 on: March 30, 2014, 06:06:18 pm »

bump
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"This town ain't big enough for the two of us, turkey"

*gobbles menacingly*

Parsely

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Re: Space Scouts IC Thread
« Reply #29 on: March 30, 2014, 06:53:20 pm »

I don't think I knew what I wanted out of this game. Its dead. Someone else can take over if they like, don't see why though. Its rather unremarkable.
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