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Author Topic: Conqest of Island (experimental forum RTS) main players found  (Read 9892 times)

GreatWyrmGold

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Re: Conqest of Island (experimental forum RTS) main players found
« Reply #105 on: February 25, 2014, 07:53:44 pm »

Well, not all experiments turn out well. Maybe if we simplified it some?
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mastahcheese

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Re: Conqest of Island (experimental forum RTS) main players found
« Reply #106 on: February 25, 2014, 11:23:27 pm »

I think a simpler version would work better, combat seems really confusing.
Also maybe try a smaller map.
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Might as well chalk it up to Pathos.
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The Derail Thread

scapheap

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Re: Conqest of Island (experimental forum RTS) main players found
« Reply #107 on: February 26, 2014, 02:53:49 am »

Where did that happen? You have 2 RecCenters! (both in a forest) I'm going to infer from context (because I don't want to make you redo a turn 2 days after you submitted it) that you meant <15,15>, but you should make these things clear.
I thought building got destroy, not captured.
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notquitethere

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Re: Conqest of Island (experimental forum RTS) main players found
« Reply #108 on: February 26, 2014, 04:32:00 am »

The trouble is, even with relatively simple maths, it's easy for players to make mistakes and these mistakes become compounded in complex multi-move games. I could see a forum RTS working with simpler mechanics, with every player personally responsible for updating the map themselves.

So for instance, the map could start like this:

            .  .z
                eP   $$$$$
               3$   $$$$$
               e   .'$$$
                   $$$$" e .
               ^* 4$$$$$$$$$$$
                ^*%$$$$$$$$$$
                  e$$$$$$$$$$
                 =dP$$$$$$$$"
                 *Fz$$$$$$$"
                 " $$$$$$$$.
                   "$$$$$$
                **-""$$$$$$$c
                  d* 3$$$$$$$c
           ..$    "  $$$$$$$$$F
          $$$Ld$$   J$$$$$$$$$F
         e$$$$$$$r  $$$$FC$$$$$
          J$$$$$$e. %   4$$$$$$r
     $$..$$$$$$$$$      *$$$$$$$e
     $$$$$$$$$$$$"   P   $$$$$$$$b
     $$$$$$$$$$F          4$$$$$$$F
    $$$$$$$$$$$$          $$$$$$$$$
    ^$$$$$$$$$$$          $$$$$$$$c
      e$$$$$$$$$     $...4$$$$$$$$$b
      $$$$$$$$$$     .$$$$$$$$$$$$$$
    -""C$$$$$$$$    z"$$$$$$$$$$$$$" $b.
    $$$$$$$$$$$%      4$$$$$$$$$$$$$$$$$F
   C$$$$$$$$$$$       $$$$$$$$$$$$$$$$$$b
  *$$$$$$$$         .d$$$$$$$$$$$$$$$$$$%
   *)$$$          .$$$$$$$$$$$$$$$$$$$$"
   ^""             $"*$$$$$$$$$$$$$$$$^
                       "$".$$$$$$$$$P*
                      .. 4$$$$$$$$$$$$dF
                    .z$$$$$$$$$$$$$$$$P"
                    $$$$$$$$$$L**$*$""
                   d$$$P   ""
                 .$*""*"
                ""


Then, red player, following some agreed rule, could expand his forces from Cornwall into Devon...

            .  .z
                eP   $$$$$
               3$   $$$$$
               e   .'$$$
                   $$$$" e .
               ^* 4$$$$$$$$$$$
                ^*%$$$$$$$$$$
                  e$$$$$$$$$$
                 =dP$$$$$$$$"
                 *Fz$$$$$$$"
                 " $$$$$$$$.
                   "$$$$$$
                **-""$$$$$$$c
                  d* 3$$$$$$$c
           ..$    "  $$$$$$$$$F
          $$$Ld$$   J$$$$$$$$$F
         e$$$$$$$r  $$$$FC$$$$$
          J$$$$$$e. %   4$$$$$$r
     $$..$$$$$$$$$      *$$$$$$$e
     $$$$$$$$$$$$"   P   $$$$$$$$b
     $$$$$$$$$$F          4$$$$$$$F
    $$$$$$$$$$$$          $$$$$$$$$
    ^$$$$$$$$$$$          $$$$$$$$c
      e$$$$$$$$$     $...4$$$$$$$$$b
      $$$$$$$$$$     .$$$$$$$$$$$$$$
    -""C$$$$$$$$    z"$$$$$$$$$$$$$" $b.
    $$$$$$$$$$$%      4$$$$$$$$$$$$$$$$$F
   C$$$$$$$$$$$       $$$$$$$$$$$$$$$$$$b
  *$$$$$$$$         .d$$$$$$$$$$$$$$$$$$%
   *)$$$          .$$$$$$$$$$$$$$$$$$$$"
   ^""             $"*$$$$$$$$$$$$$$$$^
                       "$".$$$$$$$$$P*
                      .. 4$$$$$$$$$$$$dF
                    .z$$$$$$$$$$$$$$$$P"
                    $$$$$$$$$$L**$*$""
                   d$$$P   ""
                 .$*""*"
                ""


This way, the players would never have to wait for the GM to update anything and it could act in real time. The rules would have to be simple enough that players didn't often submit illegal moves.
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a1s

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Re: Conqest of Island (experimental forum RTS) main players found
« Reply #109 on: February 27, 2014, 05:35:00 pm »

If it was just 1 unit type, no terrain and a square map, that would be going too far, right?

Spoiler: something like this (click to show/hide)
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

mastahcheese

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Re: Conqest of Island (experimental forum RTS) main players found
« Reply #110 on: February 27, 2014, 10:46:53 pm »

Yeah, I don't think it should be dumbed down that far. Maybe switching to a square map, sure, but don't go that far.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread
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