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Author Topic: Evil cloud in non-evil surroundings  (Read 1238 times)

VerdantSF

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Evil cloud in non-evil surroundings
« on: January 31, 2014, 06:06:36 pm »

Quote from: DF Wiki
Reports have been made of zombies animated by the ambient evil of a region deanimating on their own when wandering away from such a vile place.

Does anyone have a fort split between evil and non-evil surroundings?  What happens if an evil cloud passes over to the non-evil portion of the map?  Does the cloud need the evil surroundings to transmit syndromes?  If not, do any recent undead deanimate as soon as the cloud dissipates?

ImagoDeo

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Re: Evil cloud in non-evil surroundings
« Reply #1 on: January 31, 2014, 06:51:29 pm »

Finding a location to test this would be quite a challenge, I think. I could give it a go but I don't know if I have any suitable worlds...
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VerdantSF

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Re: Evil cloud in non-evil surroundings
« Reply #2 on: January 31, 2014, 07:16:07 pm »

I'm tempted to do a fort that straddles good and evil surroundings.  I didn't even think that was possible until I saw someone mentioning such a fort in a thread that popped up in search.

neblime

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Re: Evil cloud in non-evil surroundings
« Reply #3 on: January 31, 2014, 07:16:57 pm »

in my experience the cloud dissipates fairly quickly when it passes out of the biome that generated it, but still has all its effects while it is in the non evil biome.
Things animated just by the biome itself NOT a cloud i think stay alive when leaving the evil biome, but i know certainly weather zombies stay zombified no matter where they go.
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ancistrus

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Re: Evil cloud in non-evil surroundings
« Reply #4 on: January 31, 2014, 07:51:31 pm »

Finding a location to test this would be quite a challenge, I think.

Why? Unless your world is 100% evil or 0% evil, there has to be a place.
Yes,yes, theoretically you could have an evil region that covers a 16x16 area, sue me.
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Corthalas

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Re: Evil cloud in non-evil surroundings
« Reply #5 on: February 01, 2014, 02:04:35 pm »

I have a nice place between terrifying biome and joyous wilds. The evil area doesn't seem to be undead, though.
The only evil weather are clouds of haunting ash, which don't leave the evil part farther than a few tiles.
But they tend to leave behind piles of haunting ash to infect dwarves and make them vomit.

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Maolagin

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Re: Evil cloud in non-evil surroundings
« Reply #6 on: February 02, 2014, 04:20:07 am »

Well, Edangzak Utharsanad Gedor straddled joyous and reanimating terrifying biomes. No evil weather that I ever saw, but no shortage of zombie wildlife, zombified migrant corposes, etc. Anything that reanimates on the map stays reanimated no matter where it wanders. However, a zombie killed in the good biome would reliably stay dead.
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WanderingKid

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Re: Evil cloud in non-evil surroundings
« Reply #7 on: February 02, 2014, 04:22:07 am »

Evil clouds are a weather condition, basically.  Similar to straddling a significant biome difference, where it can rain on one part and be sunny on the other, it doesn't spread far.

The effects, however...

VerdantSF

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Re: Evil cloud in non-evil surroundings
« Reply #8 on: February 02, 2014, 04:51:15 am »

However, a zombie killed in the good biome would reliably stay dead.

Cool.  Do the borders also extend underground?  Or is underground considered neutral?

Lielac

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Re: Evil cloud in non-evil surroundings
« Reply #9 on: February 02, 2014, 05:39:01 am »

However, a zombie killed in the good biome would reliably stay dead.

Cool.  Do the borders also extend underground?  Or is underground considered neutral?

They extend. I think.
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nekoexmachina

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Re: Evil cloud in non-evil surroundings
« Reply #10 on: February 03, 2014, 05:14:17 am »

Quote
What happens if an evil cloud passes over to the non-evil portion of the map? 
From what I know, it never does.
It has some kind of magic invisible wall between the evil & non-evil region if it happen to be on 1 local map chunk.
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