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Author Topic: Life Crystals!  (Read 1069 times)

Grombardrim

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Life Crystals!
« on: February 02, 2014, 01:40:36 pm »

Basically, the idea I had (inspired by, of all things, an Elsword fanfic!) was to create some form of crystal that enables life around it (canonically, it would provide breathable air, but that'd probably be really hard to code in)...

Would it be possible to create some sort of crystal that you cannot live without?  Dwarves could start with a crystal in their embark wagon, and would need to move it around as they dug into the mountain, before (hopefully!) finding more crystals deep in the earth, enabling them to expand their fortress and search for yet more crystals, etc.

Possible?  Or pipe dream?
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Splint

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Re: Life Crystals!
« Reply #1 on: February 02, 2014, 01:46:11 pm »

Well, the warlock race in Masterwork does something sort-of similar using crystal pylons to keep skeletal workers in functioning order.

Spiderking50

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Re: Life Crystals!
« Reply #2 on: February 02, 2014, 02:34:31 pm »

How exactly does that system work? The pylon system that is.
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Splint

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Re: Life Crystals!
« Reply #3 on: February 02, 2014, 03:01:39 pm »

The pylons are creatures that use some spawning script with DFhack made from large gems of any kind and souls (souls being an extra butcher product that practically powers all of the stuff warlocks do.) The skeletons may periodically go "Opposed to life" and just blunder about, walking into walls and doing nothing unless either a warlock can retake control of them or a pylon restores their pilot soul's higher reasoning abilities with some form of interaction, restoring them to full fort member status.

Spiderking50

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Re: Life Crystals!
« Reply #4 on: February 02, 2014, 03:33:51 pm »

I should really look into that, but that is a lot of raws to sort through. It seems like an interesting and complex system, dwarfhack though.
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IndigoFenix

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Re: Life Crystals!
« Reply #5 on: February 02, 2014, 03:52:39 pm »

You don't actually need dfhack for the system to work.  It's just used to spawn the pylons in a workshop.  If you're okay with using living creatures instead, the whole thing can work with regular interactions.

Meph

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Re: Life Crystals!
« Reply #6 on: February 03, 2014, 08:05:41 am »

Correct. You dont need dfhack.

The pylons are a bit more complex though, since they are powered by Warlocks and power other nearby Pylons as well, so you need to make networks of them. If you just put one pylon far away from the rest, it will unpower and wont do anything, untill it gets power again.

Grombardrim: Yes, its possible, but it will be difficult for players to control. The AI wont recognize these boundaries, and dwarves run out of the life-zone all the time.
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Grombardrim

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Re: Life Crystals!
« Reply #7 on: February 03, 2014, 08:53:51 am »

So we would need the ability to edit the AI, then, put in some sort of imperative command that forces Dorfs to stay in the life zone or something?  Which Toady One probably won't give us, at least not for a while.

Ah, well.
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Meph

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Re: Life Crystals!
« Reply #8 on: February 03, 2014, 12:10:26 pm »

You can use burrows. ;)

Or make dwarves really slow... so 50 tile survival zone, but 40 tile normal zone, with everything between 40 and 50 tiles going at 1% of their speed. Something like that.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::