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Author Topic: Dying Dwarves-Lost Fortresses  (Read 2053 times)

Erils

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Dying Dwarves-Lost Fortresses
« on: December 18, 2013, 04:12:57 pm »

Well, another one of my dwarven fortress attempts has gone sour. I embarked in a mountain area with trees, a river and an aquifier. I thought that the abundance of trees and easy access to water for drinking would let this be an easy embark for me to have my first attempt at passing through an aquifier, but no. After 2 small migrant groups and stocked with plenty of food, I tried to drop a pillar of stone through the aquifier to make a pillar through which I could dig. The two mining dwarves assigned to mine out the pillar kept digging the floor out from under themselves and had both lost all their teeth before I noticed. The pillar fell, and went into the aquifier. However, when I tried to dig through, it still hit water below the pillar. Then winter came. My dwarves had no water or beer to drink and all became very thirsty. The aquifier was unaccesable due to my pillar and both of my miners were already in the hospital. I assigned other people to mine, but they were already too thirsty. I tried to get to the aquifier so as to drink, but the only pickaxes had already fallen in when the miners were mining the rocks underneath themselves. With no hope left, I simply switched all the beds in the rooms with caskets and waited for them all to die. I didn't wait long.

So how did you last lose a fortress?
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ImagoDeo

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Re: Dying Dwarves-Lost Fortresses
« Reply #1 on: December 18, 2013, 04:45:00 pm »

I made it down to the caves under a terrifying glacier, but things started going south when I forgot to wall off the dump zone and a water buffalo skin attacked. We didn't lose any dwarves to that but it left everyone unhappy. Then it took too long to get to the caves; everyone complained of thirst. Finally, a helmet snake also died without killing anyone, and a cave crocodile sealed the deal by biting off a dwarf's hand before killing him. I just couldn't recover from the ensuing tantrum spiral/zombie apocalypse.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

ShadowHammer

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Re: Dying Dwarves-Lost Fortresses
« Reply #2 on: December 21, 2013, 02:50:02 pm »

Piercing the caverns, and there are 20 (literally) troglodytes waiting, and I had only three soldiers who are unarmed because this is only after the second migrant wave...
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Erils

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Re: Dying Dwarves-Lost Fortresses
« Reply #3 on: January 28, 2014, 07:35:26 am »

Tried to make an overground fortress on a mountain. The gnomes drank all the booze.
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ancistrus

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Re: Dying Dwarves-Lost Fortresses
« Reply #4 on: January 28, 2014, 07:44:49 am »

Mountains, and any area close to mountains will not have an aquifer, unless it contains one of the stones with an [AQUIFER] tag (sandstone,conglomerate). In this case, the aquifer can be very deep and difficult to pierce.


As for the actual question, I got a siege of 100 undead in my first autumn. Being cheap and having spent much time looking fo that embark, I simply reloaded.
« Last Edit: January 28, 2014, 07:46:39 am by ancistrus »
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Astrid

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Re: Dying Dwarves-Lost Fortresses
« Reply #5 on: January 28, 2014, 07:49:04 am »

Classic.

I've embarked in an terrifiyng embark once. Started, unpaused. And my 7 Dorfs got mauled to death
by Giant Kea zombies before they even had any chance to pick their equipment. xD
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arbarbonif

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Re: Dying Dwarves-Lost Fortresses
« Reply #6 on: January 28, 2014, 03:43:27 pm »

Surely I can dig out ONE more layer of this fun blue stuff...
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kiwiphoenix

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Re: Dying Dwarves-Lost Fortresses
« Reply #7 on: January 28, 2014, 10:53:44 pm »

Tried out a Terrifying biome once.
The fort was quickly wiped out from within by the starved corpses of the starting draft animals. Forgot to lock them outside, so they went to mill around in the dining room. Oops.

Remained undaunted, however! Reclaimed with a group of military settlers, dispatched to retake and hold the fort.
They embarked right into the middle of a thralling cloud.

Clearly, that particular fort was never meant to be.
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Remuthra

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Re: Dying Dwarves-Lost Fortresses
« Reply #8 on: January 28, 2014, 11:02:44 pm »

I saw a strange purple I on the embark map and went to investigate. A new civilization by the name of "Tower" showed up on the embark screen near it, so I built a fortress nearby to see what would happen.

You can guess how that worked out...

Tarzanello

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Re: Dying Dwarves-Lost Fortresses
« Reply #9 on: January 29, 2014, 08:42:44 am »

My last fortress was the one where I learned that, indeed, Siege Operators are still civilians and will flee without looking back if an enemy gets too close. I had invested heavily on ballistaes against the incoming siege, and I tried to wipe out the gobbos with one point-blank volley. You can guess how much Fun ensued. Still, I had a small but heavily trained militia (I tried out the fabled Danger Room, but it feels too much of an exploit). They fought hard, they fought bravely, they started chasing a couple of wounded gobbos all around the map while Cave Crawlers & Friends sneaked past them and made short work of my working force.
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Keep in mind, I am not a smart man.

zubb2

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Re: Dying Dwarves-Lost Fortresses
« Reply #10 on: January 29, 2014, 11:52:56 am »

I saw a strange purple I on the embark map and went to investigate. A new civilization by the name of "Tower" showed up on the embark screen near it, so I built a fortress nearby to see what would happen.

You can guess how that worked out...

I don't need to guess, my current world is "small" with 4 towers making it so that at least two of them are in range of ALL the land.
All the time.
My last few forts have ended due to "screw it open the doors and see how you like it out there".
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(Anyone else have any stories that can compare to a man being beaten to death with his own trousers by a giant gopher?)
(when goblins showed up, I mumbled "Smithers! Release the hounds!" and had the lever pulled.)