Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: Dissecting the Raws for 42.x  (Read 7687 times)

scamtank

  • Bay Watcher
    • View Profile
Re: Dissecting the Raws for 42.x
« Reply #30 on: December 08, 2015, 07:42:23 am »

The DESCRIPTION token now works on instruments and tool items, but not on any of the other item types. This enables mods to add more details to their custom tools. :)

I should add that you can stick text boxes or category menus on any reaction. It's just that the boxes can only reach inside instrument or tool raws for item-specific descriptions.
Logged

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Dissecting the Raws for 42.x
« Reply #31 on: December 08, 2015, 11:45:56 am »

Can someone explain how the whole getting other races to join your fort thing works now? I haven't played yet (waiting on dwarf therapist), but I'm a long time player and modder, so don't be afraid to give the technical response.
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: Dissecting the Raws for 42.x
« Reply #32 on: December 08, 2015, 12:15:16 pm »

They show up and want to join sometimes.

IndigoFenix

  • Bay Watcher
  • All things die, but nothing dies forever.
    • View Profile
    • Boundworlds: A Browser-Based Multiverse Creation and Exploration Game
Re: Dissecting the Raws for 42.x
« Reply #33 on: December 08, 2015, 12:30:13 pm »

I believe I have discovered a pattern!

It seems that an entity cannot have GENERATE_DANCE_FORMS without having GENERATE_MUSIC_FORMS as well, or the game crashes when finalizing the entities.

Makes sense, but took a while to figure out.

Spiderking50

  • Bay Watcher
  • Lumberjack of Hearts
    • View Profile
    • Pik-Pik Fortress: A Pikmin Mod
Re: Dissecting the Raws for 42.x
« Reply #34 on: December 08, 2015, 12:43:21 pm »

They show up and want to join sometimes.

I am aware Putman. What in the raws makes this so?

Found it.
« Last Edit: December 08, 2015, 05:38:55 pm by Spiderking50 »
Logged
Currently on vacation. I have internet, but will update sporadically due to vacation.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: Dissecting the Raws for 42.x
« Reply #35 on: December 09, 2015, 04:22:51 pm »

[NO_DEFAULT_JOB] unfortunately seems to only work on tools and instruments.

Is it still possible to define instruments I wonder? A quick test...
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: Dissecting the Raws for 42.x
« Reply #36 on: December 09, 2015, 04:37:21 pm »

Is it still possible to define instruments I wonder? A quick test...

It is, but it got a lot more complicated. There should be notes in the raws, in the same folder as the examples for gaits.
Logged
Pages: 1 2 [3]