Okay since Mandate is going forward really really slow, i had the idea for a while now that it would be fun to do a Game where Players are Kings, Emperors, Nobles,Mercenaries and even religious figures of a fictional Medieval World. However here comes the clou, all battles are not rolled out but fought out in Multiplayer in Medieval II.
All other Mechanics are handled "offline", but the actual Battles are handled in the Game.
Players will fight ensuing battles in Medieval and take Screenshots, which will then posted in a battle report back in the IC Thread so that everybody has something of that.
Now before you leave because you don't own Medieval II, do not fret you can still play. It will be just a little more complex. You give Orders of a Battle beforehand and either i will lead your troops in your stead or (in the case that i have to handle rebel uprisings or other NPC Factions) you will decide upon another player to lead your men to victory.
In battles where i don't participate as direct combatant (example controlling Rebels, NPC Noble Uprisings etc.) i will however still partake as a Observer. Since Medieval II is weird that means i will build one Regiment and just watch the battle with them from afar and also take pictures.
Okay so still interested? Good now we come to the second part of the deal. Since i'd like the players to have as much freedom as possible in forming the world and its surroundings, players will submit their apps first and around that i will build the world. In contrary to YaK politics goes a bit in the background and battles go more in the foreground but we will see how it works out.
Now if you are still there here is what you (optionally need):
Total War: Medieval II 1.5 (the newest Update)
Total War: Medieval II Kingdoms 1.5 (the Newest Update)
Deus lo Vult 6.2 (thats a Mod for Kingdoms)
either Hamachi or Gameranger.
You have all of this or none of this? Good:
Name:
Role: (Nobility? Mercenary? A Ruler? Leader of some Babarian Horde on the Fringe of an Empire? Clergy? The Head of the
Religion ? Go Wild)
Looks:
Biography:
Name of the Entity:
Type of the Entity: (A Government, A Mercenary Company, a Religion, a whole People)
Geography: (if applicable. Put in here also to which other Nations your Realm borders. Or if it just borders to great swathes of non-owned land.)
Culture and History: (go wild the more effort in here the better. But since we are using Medieval II, only humans are possible. And no Magic)
Type of Units Used: (Now here we come to the problem. Since we use Deus lo Vult you have to choose a certain set of units from the game. This sadly mean you cannot go and field both English and Russian Type Troops without using a PC Mercenary. What types you can choose and what the most prominent unit Types in that "Set" are is explained a bit further below. As a Mercenary you not only get the standard unit set of a faction but also the various mercenaries. In fact you start with only those units in your backpack.)
English Set
Strengths:
Superb Longbows and Strong Infantry
Weakness:
Poor Choice in Cavalry (aka only one type of Light Cavalry otherwise just Heavy Cav)
Available Units:
Peasants
Town Militia
Spear Militia, Levy and Sergeants (Sergeants are always professional soldiers)
Bill Militia, Billmen and Heavy Billmen
Sergeant Swordsmen, Mailed Foot Knights, Feudal Knights and Gentry Swordsmen
Peasant Archers, Longbowmen, Yeoman Archers, Retinue Longbows and Sherwood Rangers
Hobilars (Light Cav)
Merchant Milita (Medium Cav)
Mailed Knights, Feudal Knights and English Knights (-> Medium to Very Heavy Cav)
For Mercs Only:
Demi-Lancers
Arquebusiers
Cannons
French Set
Strength:
Best Heavy Cavalry
Weakness:
Weak Infantry
Available Units:
Peasants
Town Militia
Spear Militia, Sergeant Spearmen
Pike Militia, Pikemen
Voulge Militia, Voulgiers
Mailed Foot Knights, Feudal Knights, Noble Knights
Peasant Crosbowmen, Crosbow Militia, Crossbowmen
Peasant Archers, Ordinance Archers
Ordinance Mounted Archers
Mounted Sergeants
Merchant Militia
Mailed Knights, Feudal Knights, Noble Knights, Chivalric Knights, Gendarmes, Lancers
For Mercs Only:
Scots Guard (Elite-Longbowmen)
Aventurier (Elite-Crosbows)
Arquebusiers
Cannons
German Set
Strength: Strong-all-round
Weakness: Lacks Professionals in the Higher Tiers
Available Units:
Peasants
Town Militia
Spear Militia, Sergeants, Armored Sergeants
Pike Militia
Halberd Militia
Mailed Foot Knights, Feudal Foot Knights, Imperial Foot Knights, Gothic Foot Knights
Zweihänder (two-handed sword infantry)
Peasant Crossbowmen, Crossbow Militia, Pavise Crossbowmen
Peasant Archers
Mounted Sergeants
Mounted Crossbowmen
Merchant Cavalry
Mailed Knights, Feudal Knights, Imperial Knights, Gothic Cavalry
Only for Mercs:
Swabian Swordsmen, Forlorn Hope (Both Two-Hander Units)
Handgunners, Arquebusiers
Reiters (Gun Cavalry)
Cannons
Venetian Units
Strengths: good Militia and High Tier Tech
Weakness: Poor Cavalry
Available Units:
Peasants
Italian Militia
Italian Spear Militia, Sergeants, Armoured Sergeants
Sergeant Swordsmen, Mailed Foot Knight, Feudal Knight, Men at Arms
Handgunners, Arquebusiers
Venetian Heavy Infantry
Peasant Archers, Venetian Archers
Peasant Crossbows, Pavise Crossbows
Mounted Sergeants
Cavalry Militia
Mailed Knights, Feudal Knights, Men at Arms
Mounted Crossbowmen
For Mercs Only:
Italian Sailors (Light Infantry/Militia)
Musketeers
Dismounted Broken Lances (Very Heavy Infantry)
Broken Lances (Very Heavy Cav)
Stradiots (Elite Light Cav)
Cannons and Ribaults (Very, Very Early Machineguns)
Genoese Set
Same as Venetian Set except for these three:
Familia Ducale (Very Heavy Elite Cav)
Genoes Crossbow Militia, Genoese Crossbowmen (replace Pavise)
lacks Stradiots and Venetian Heavy Infantry
Scottish Set
Strengths: Excellent Spears and Pikes
Weakness: Poor Cavalry and Nobles fight on Foot
Available Units:
Highland Rabble, Highlanders
Town Militia
Spear Militia
Scots Pike Militia, Highland Pikes, Heavy Pikes, Noble Pikes
Peasant Archers, Highland Archers, Yeoman Archers, Highland Noble Archers
Heavy Billmen
2-hander Nobles
Mailed Knight, Feudal Knight, Noble Swordsmen
Border Cav (Light Cav)
Merchant Militia
Mailed Knights, Feudal Knights
For Mercs Only:
Cannons
Byzantine Empire Set
Strengths: Good Heavy Cavalry, Missile Cavalry and Archers
Weaknesses: No High-Tier Gunpowder
Available Units:
Peasants
Acontistae, Acritae (Skirmishers)
Spear Militia, Contraratoi, Scoutatoi
Scutatoi Pikes, Menaulatoi (Heavy Pikes)
Peasant Archers, Toxotae Militia, Toxotae
Scoutatoi Swordsmen, Castrophilakae (Sword Infantry)
Spartharii (Emperors Guard)
Siphonatores (Flamethrowers)
Cavalrii, Skythikon (Archer Cav)
Stratiotae, Archontopoulai, Pronoiarii, Scholarii (Heavy Cavalry/Noble Line)
Mounted Acritae (Skirmish Cav)
For Mercs Only:
Varangian Guard
Latin Handgunners
Gasmuli (Crossbowmen)
Mourtatoi (Turkomen Archers)
Alamanoi (German Foot Knights)
Latinikon (European Feudal Knights)
Novgorod
Strength: Good Cavalry and Mounted Archers
Weakness: Infantry
Available Units:
Peasants
Woodsmen, Axemen, Berdiche Axemen
Spear Militia, Spearmen
Crossbow Militia, Gulay Gorod
Peasant Archers, Archer Militia, Dvor Archers
Dismounted Druzhina, Dismounted Boyar Sons
Cavalry Militia
Kazaks, Cossacks, Dvor Cavalry (Mounted Archers)
Druzhina, Tsar Guard (Heavy Cav)
Boyar Sons (Missile Cav)
For Mercs Only:
Norse Swordsmen
Cossack Musketeers
Cannons
Moors
Strength: Good Light Cav and Light Infantry, Good Spears
Weakness: lacks Strong High Tier Units
Available Units:
Peasants
Muslim Swordsmen
Town Militia, Urban Militia
Spear Militia, Nubian Spearmen, Arab Infantry, Andalusian Infantry
Hashashin
Christian Foot Guard
Peasant Crossbows, Crossbow Militia
Hand Gunners
Granadine Crossbow Cavalry
Granadine Jinetes (Missile Cav)
Granadine Lancers, Christian Guards (Heavy Cav)
For Mercs Only:
Berber Spearmen,Lamtuna Spearmen (Defensive Spearmen)
Tuareg Spearmen (Offensive Spearmen)
Sudanese Javelinmen
Sudanese Gunners
Tuareg Cavalry (Medium Cav)
Desert Cavalry (Missile Cav)
Camel Gunners
Seljuk Set
Strength: Outstanding Mounted Archers and Janissaries
Weakness: Lacks Heavy Armour and Infantry
Available Units:
Peasants
Town Militia
Azabs, Spear Militia, Saracens, Dismounted Siphaphi Lancers
Halberd Militia, Janissary Halberds
Muslim Swordsmen, Dismounted Hasham
Hashashin
Turkish Javelinmen
Handgunners, Janissaries
Peasant Archers, Turkish Archers, Janissary Archers, Ottoman Infantry
Turkish Horse Archers, Siphahis (Mounted Archers)
Muslim Cavalry, Siphaphi Lancers, Hasham Cav, Qapukulu
For Mercs Only:
Turkomen (Archer Cav)
Cannons
Mamluks
Strength: Powerful cav
Weakness: Lacks Heavy Infantry
Available Units:
Peasants
Saracen Militia
Muslim Swordsmen
Hashashin
Spear Militia, Nubian Spears, Arab Infantry
Halberd Militia, Tabardariyya
Dismounted Ghulams
Peasant Archers, Archer Militia, Nubian Archers
Naffatun
Mamluck Archers (Mounted Archers)
Arab Cavalry
Ghulams, Mamlucks, Royal Mamlucks
For Mercs Only:
Kurdish Javelinmen
Sudanese Gunners
Desert Archers
Desert Cavalry
Cannons
Danish Set
Strengths: Good Allround preferring Swords and Axes to Spears
Weakness: Lacks Heavy Cav
Available Units:
Peasants
Town Militia
Spear Militia
Sword Staff Militia, Obdushaer
Axemen
Norse Swordsmen, Feudal Foot Knights, Chivalric Knights
Crossbow Militia, Crossbowmen
Handgunners
Peasant Archers, Norse Archers
Scouts
Mounted Crossbowmen
Merchant Militia
Feudal Knights, Chivalric Knights
Norse War Clerics
For Mercs Only:
Arquebusiers
Raiders, Huscarls
Mounted Huscarls
Cannons
Portugese Set
Strength: Excellent Light Infantry and cav
Weakness: Lacks Professionals
Available Units:
Peasants
Town Militia
Spear Militia
Swordsmen Militia
Pike Militia, Aventuros
Lusitanian Javelinmen, Almughavars (Skirmishers)
Mailed Foot Knights, Feudal Foot Knights, Portugese Foot Knights
Peasant Crossbows, Crossbow Militia, Pavise Crossbow
Peasant Archers
Handgunners, Portugese Arquebusiers
Jinetes(Missile Cav)
Mounted Crossbows
Merchant Militia
Mailed Knights, Feudal Knights, Portugese Knights
For Mercs Only:
Conquistadores
Mounted Conquistadores
Musketeers
Cannons
Polish Set
Strength: Excellent Cavalry
Weakness: Mediocre Infantry
Available Units:
Peasants
Town Militia
Woodsmen
Spear Militia, Spearmen, Dismounted Polish Nobles
Halberd Militia
Handgunners
Crossbow Militia
Peasant Archers
Foot Rycerz (Heavy Infantry)
Merchant Militia
Polish Retainers, Hussars (Medium Cav)
Strzecly (Mounted Crossbows)
Druzhina, Rycerz, Polish Guard (Heavy Cav)
Polish Nobles (Heavy Missile Cav)
For Mercs Only:
Hussites (Crossbows)
Arquebusiers
Cannons
Magyar Set
Strength: Heavy Knights and Mounted Archers
Weakness: Offensive Infantry
Available Units:
Peasants, Transylvanian Peasants
Town Militia
Spear Militia, Slav Levies, Pavise Spearmen
Vegvari Vitezek (Hashashin-Type Units)
Halberd Militia
Feudal Knights, Banderial Knights
Peasant Archers
Crossbowmen, Pavise Militia
Merchant Militia
Feudal Knights, Baronial Banderium, Royal Banderia
Hussars
Magyar Cavalry, Sezelky Horseheads (Mounted Archers)
For Mercs Only:
Bosnian Archers
Szekely Axemen
Arquebusiers
Cannons
Mongol Set
Strength: Best Cavalry
Weakness: Lacks Infantry
Available Units:
Peasants
Town Militia
Spear Militia, Spear Levy, Light Dismounted Lancers, Heavy Dismounted Lancers
Naffatun
Peasant Archers, Mongol Archers, Dismounted Archers, Light Archers, Heavy Archers
Light Lancers, Heavy Lancers, Khans Guard
Mongol Horse Archers, Heavy Horse Archers
For Mercs Only:
Rocket Launchers
Flemish(?) Set
Strength: Awesome Militia
Weakness: Cavalry
Available Units:
Peasants
Town Militia
Spear Militia, Sergeant Spearmen, Armored Sergeants
Flemish Pikemen
Goedendag Militia, Armored Goedendag Militia
Halberd Militia
Badelaar Militia
Flemish Merchants (Knight-Class Militia)
Feudal Knights, Noble Knights
Peasant Crossbowmen, Pavise Crossbowmilitia
Peasant Archers, Archer Militia
Mounted Sergeants
Merchant Militia
Mailed Knights
Arquebusiers
For Mercs Only:
Cannons
Irish Set
Strengths: Manouverable Light Units, many Skirmishers and excellent Ambushers
Weakness: lack of Heavy Armour
Available Units:
Raiders, Criosacinna
Geadussern (Spear Militia)
Sersernn (Archer Militia), Sagdeoirn (Elite Ambush Archers)
Irish Kerns, Javelinmen, Fianadi, Cliarthairi, Gorm, (Light to Heavy Ambush Skirmishers)
Galloglaich (Heavy Axemen)
2 Handed Sword Nobles
Peasant Crossbowmen
Calivermen (Musketeers)
Mounted Calivermen
Marcach (Light Cavalry)
Gasog, Saighhamilida (Mounted Ambusher Archers)
Ridire (Heavy Cav)
For Mercs Only:
Rasdriagha (Fanatic, Ambush Hammerwielders)
Ostmen (Norse Axe Cavalry)
Cannons
Lithuanian Set
Strength: Infantry and Cavalry
Weakness: Missile Units
Available Units:
Peasants
Woodsmen
Town Militia
Spear Militia, Baltic Spearmen, Lithuanian Regular Spearmen
Lithuanian Axemen, Lithuanian Noble Sons
Crossbow Militia, Regular Crossbows
Peasant Archers, Polish Archers, Ruthenian Archers, Regular Archers
Lithuanian Skirmishers
Ducal Axe Infantry
Halberd Militia
Ducal Swords, Regular Swords, Noble Swords
Hand Gunners, Arquebusiers
Merchant Militia
Hussars (Light Cavalry)
Noble Sons Cavalry (Missile Cav)
Lithuanian Cavalry (Archer Cavalry)
Ducal Cavalry, Polish Retainers, Lithuanian Regular Cavalry (Heavy Cavalry)
For Mercs Only:
Baltic Raiders (Raiders + Missile Inf)
Lithuanian Gunmen (Light Gun Infantry)
Letts Crossbowmen
Baltic Hunters
Cannons
Teutonic Knights Set
Strength: Strong Infantry and Cavalry
Weakness: Missile Units
Available Units:
Peasants
Town Militia
Spear Militia, Sergeant Spearmen, Order Spearmen
Pike Militia, Noble Pikemen
Halberd Militia, Dismounted Halbbrüder
Peasant Archers, Prussian Archers
Pavise Crossbowmen
Teutonic Foot Knights, Dismounted Ritterbrüder
Zweihänder
Mounted Sergeants
Merchant Militia
Halbbrüder, Teutonic Knights, Ritterbrüder
Handgunners, Arquebusiers
Cannons
Kingdom of Heavens (Kingdom of Jersualem) Set
Strengths: Cavalry and Infantry
Weakness: Missiles
Available Units:
Peasants
Town Militia
Spearmen, Sergeants, Armoured Sergeants, Templar Sergeants
Peasant Crossbows, Crossbow Militia, Crossbowmen
Peasant Archers
Edessan Squires, Edessan Guard
Mailed Foot Knight, feudal Foot Knight, Noble Foot Knight, Foot Knight Templar, Foot Knight Hospitalliter
Christian Foot Guard
Regulars of the Holy Sepulchre
Mounted Sergeants
Merchant Militia
Mailed Knights, Feudal Knights, Knights Templar, Knights Hospitalliter
Christian Guard (Heavy Cav)
Norwegian Set
Strength: Good Shock Infantry
Weakness: Lacks Heavy Cavalry
Available Units:
Peasants
Town Militia
Raiders, Huscarls
Pike Militia
Peasant Spearmen, Thanes,
Sword Staff Militia, Obudshaer
Hirdmen (Twohanders)
Peasant Archers, Norse Archers
Icelandic Axemen
Feudal Foot Knights, Chivalric Foot Knights
Crossbow Militia, Crossbowmen
Svenner (Light Cavalry), Mounted Huscarls
Feudal Knights, Chivalric Knights, Norse War Clerics
Mounted Crossbowmen
For Mercs Only:
Handgunners, Arquebusiers
Cannons
Okay You read until down here properly completely bugger-eyed from the whole mass of units available. Don't worry you don't have to keep that a close track of them, this was just to give you an overview what each Nationset possesses so that you dont end up with Infantry if you want Cavalry, but the Danes sounded better then the Mongols.
For Mercenary Players and Clergy Players there is a whole bunch of Units more, which i won't list here however, since they are unrelated to which faction you choose and will always stay the same. They are basically differently skinned units out of various other factions and have another name on them but work functionally the same.
Okay now you have read all this and think. Well and where are the Rules and Mechanics? Well those will come later when i know what factions are preferred and what people want to play. I have some stuff prepared and other things roughly in my head but i don't want to sit down and do extra rules for clergy players when nobody plays one. But if you want to have at least a rough idea of it. Take Yaks Rules on Land (Parcels and such stuff) add CK2s Levy System and Religious System to it and put some Medieval II on top of the rest. Don't worry it won't be THAT complicated.
If you are still interested, submit an app. I'll put no restriction on any position but we need at least one Player Kingdom.