I don't mind the time frame of the game. Doesn't even feel right calling it a time limit unless we're talking about the intro sequence, which is kinda crappy. But for the most part, despite playing Ocarina first, I do miss Majoras Mask more. It had a lot about it that I felt was good, like a unified theme and tone, the sidequest and schedule tracking, the ability to play as three other races, and well, the epilogue. Meanwhile, Ocarina was okay, but it kinda feels a bit off when I remember it. It had some good boss fights, and the two world theme, but it doesn't have that sense of urgency really. Ganondorf has kinda won and you're knocking him off his throne, not really preventing anything. Other plot elements seem kinda minimal as far as my hazy memory goes. You kinda go around helping people I guess? And you finish temples but not sure if that does much other than a macguffin hunt when you're adult link. In contrast, there's a huge effect when you beat a boss on the surrounding area, where you return spring to the mountains and detoxify the waters of that forest swamp thing. So yeah, mostly Majoras Mask was a better feel for me I guess? As for people feeling extreme anxiety over the time frame, I think the most you can look forward to is an LP of it maybe? It's kinda a shame that that makes you feel that way though, it's not as bad a time limit as dead rising's I feel, since you effectively do cheat yourself infinite time... but that's how I've seen it.