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Author Topic: Consume/Assemble/Repeat  (Read 628 times)

cerapa

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Consume/Assemble/Repeat
« on: January 01, 2014, 02:39:18 pm »

Welcome to Consume/Assemble/Repeat, where you do exactly what the title says. This post contains the rules of the game and will be updated regularly when new rules are created or revealed.

It is a suggestion game. Decisions are made by voting, and the plan with the most votes is excecuted. Most things are roll-based. Just for fun, you will have to do the rolling yourself, with the help of http://invisiblecastle.com/ . Simply post a link to your roll, and don't be a douche by not posting a bad roll. What's the fun in not having any risks?


Rules:

General:
Spoiler: Stats (click to show/hide)

Combat:
Spoiler: General (click to show/hide)
Spoiler: Ranged Weapons (click to show/hide)
Spoiler: Armour and Bodyparts (click to show/hide)
Spoiler: Melee (click to show/hide)
Spoiler: Structure and Damage (click to show/hide)

Special:
Spoiler: Morphing (click to show/hide)
Spoiler: Brood (click to show/hide)
Spoiler: Your stats (click to show/hide)

Report any oversights or feedback regarding the rules.
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tick, tick, tick the clock blows up.

cerapa

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Re: Consume/Assemble/Repeat
« Reply #1 on: January 01, 2014, 02:39:36 pm »

A small plasma turret of a battlecruiser awakens. The turret runs a quick diagnostic.
Spoiler: Stats (click to show/hide)
Sensors report a planetary surface with a highly reactive oxygen atmosphere. No contact with the ships central control is achieved. A portion of the targeting computer is converted for autonomous actions.

Logs report that the rest of the ship is most likely inoperable, due to the central reactor exploding. Other turrets either destroyed or heavily corroded. A decision is made, nanobots pulled off repairs to convert all available materials to calculation and all available logs examined.

Reason for ship destruction unknown. Recent orders to prepare and run diagnostics for possible encounter with class II civilization. Orders to hold fire until specified. Last log reporting loss of all right-facing turrets and a reactor in critical condition.

Sensors report large amount of unknown vehicles converging on location of ship.

Emergency protocols request establishment of new brood upon crash landing on planetary surface. Emergency protocols followed.

Current orders are:
Code: [Select]
-Seek contact with central network
-Increase amount of held resources

Morphing to follow new orders.



Current resources: 12
General size after morphing: Large dog

1) Choose name for brood.

2) Assign resources to stats/armour/weapons.

Structure on 1/2 basis.
Weight automatic.
Stats on 1/1 basis.
Resources may be used for weapons/armour, particular stats chosen at GM discretion

3) Write description.

Determines weapons and armour in combination with stats and used resources.


Note: You may create several identical smaller units. But you must dump a point into communication then.
Note: Just go with something cool if you aren't sure about what stats to get. There is plenty of time for minmaxing later, and you can freely change everything if you find a safe place.
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Tick, tick, tick the time goes by,
tick, tick, tick the clock blows up.

GiglameshDespair

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Re: Consume/Assemble/Repeat
« Reply #2 on: January 01, 2014, 05:35:39 pm »

Modify the hound form. The paws are instead hands with opposable thumbs. The jaws are electrified.

Stats:
Str 3
Agi 3
Dex 2
Int 2
Pow 2
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