Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Fort size  (Read 705 times)

Fort size
« on: December 24, 2013, 04:30:28 pm »

Are rooms in your fort more than 1 z levels high? Or an above castle? I'm just wondering, since i always build 1 z level high rooms.
Logged
"The meme... it never stops..." 

-Goma

Aseaheru

  • Bay Watcher
  • Cursed by the Elves with a title.
    • View Profile
Re: Fort size
« Reply #1 on: December 24, 2013, 04:33:16 pm »

Depends. Somedays I build four or five level high greathalls, sometimes I build grange-hall like things that are two levels high and whatever is under the roof.
Logged
Highly Opinionated Fool
Warning, nearly incapable of expressing tone in text

Kirkegaard

  • Bay Watcher
    • View Profile
Re: Fort size
« Reply #2 on: December 24, 2013, 05:18:29 pm »

I have so far only had 1-z level high rooms, but plan to build some greather structures in the future, for the fun of it.
Logged

ShadowHammer

  • Bay Watcher
  • God is love.
    • View Profile
Re: Fort size
« Reply #3 on: December 24, 2013, 11:55:02 pm »

My legendary halls/treasure rooms/throne rooms are usually several z levels high, but otherwise everything is a single level.
Logged

xcorps

  • Bay Watcher
    • View Profile
Re: Fort size
« Reply #4 on: December 25, 2013, 12:19:09 am »

Does room z height contribute to room size for value calculations?
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Fort size
« Reply #5 on: December 25, 2013, 08:54:20 am »

no, it's purely for your own sense of aesthetics (spelling?)
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

fractalman

  • Bay Watcher
    • View Profile
Re: Fort size
« Reply #6 on: December 28, 2013, 06:18:56 pm »

My magma forges are two z-levels high-I discovered you can skip the cancellation spam by channeling from one layer above, then remove all the excess ramps when the miners are done.
Logged
This is a masterwork ledger.  It contains 3719356 pages on the topic of the precise number and location of stones in Spindlybrooks.  In the text, the dwarves are hauling.
"And here is where we get the undead unicorns. Stop looking at me that way, you should have seen the zombie deer running around last week!"

itg

  • Bay Watcher
    • View Profile
Re: Fort size
« Reply #7 on: December 29, 2013, 03:09:09 am »

Now and then I'll make my dining hall 2-3 z-levels high, but that's about it. Even when I do large-scale constructions, the functional rooms are usually one z-level high.

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: Fort size
« Reply #8 on: December 29, 2013, 01:40:29 pm »

My magma forges are two z-levels high-I discovered you can skip the cancellation spam by channeling from one layer above, then remove all the excess ramps when the miners are done.
If you use down stairs instead of channels it still reveals the tiles below (making them diggable normally), but you still have a floor on the level above you can use as storage. I don't like the flashing though, so normally I channel and construct floors later.
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

greycat

  • Bay Watcher
    • View Profile
Re: Fort size
« Reply #9 on: December 30, 2013, 10:32:36 am »

I dig out the cistern where the magma will go, and the place where the smelters/forges/furnaces will go (right above the magma cistern), and then pump the magma into the cistern.  I just poke a hole (channel) for each smelter/forge/furnace as needed.
Logged
Hell, if nobody's suffocated because of it, it hardly counts as a bug! -- StLeibowitz

Broken

  • Bay Watcher
    • View Profile
Re: Fort size
« Reply #10 on: December 31, 2013, 07:52:10 am »

20z levels for important rooms, 2-5 for everything else. I want the fortress to look like a fortress.
Logged
Quote
In a hole in the ground there lived a dwarf. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a dwarf fortress, and that means magma.
Dwarf fortress: Tales of terror and inevitability