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Author Topic: Do savage biomes affect (semi)megabeast encounter rate?  (Read 523 times)

CBlackrose

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Do savage biomes affect (semi)megabeast encounter rate?
« on: December 30, 2013, 04:19:57 pm »

Sorry if this has been asked before or is answered on the wiki somewhere, I searched both but couldn't find it. My last fortress was in a Joyous Wilds area, and I found that I got hit by more minotaurs than any of my other fortresses. While having minotaur leather was pretty cool, one eventually got lucky and destroyed my fort. I was just wondering if I had embarked in a less savage area would I have seen quite as many, or is it entirely random?
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ChildofSolitude

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Re: Do savage biomes affect (semi)megabeast encounter rate?
« Reply #1 on: December 30, 2013, 05:44:44 pm »

Megabeasts are created at the beggining of the history generation, and therefore the amount is based on how many you made at the begging and how long generation is; Usually every ten years or so one gets slain.

I don't know about semi-megabeasts, but I imagine it's similar, especially if they are named.

Savagery does not seem to effect this: I've had a four year wilderness map in the middle of a desert, and the only things that came to visit me were lots, and lots, of giant desert scorpions.
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CBlackrose

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Re: Do savage biomes affect (semi)megabeast encounter rate?
« Reply #2 on: December 30, 2013, 06:02:45 pm »

That makes sense, actually. I think I cranked the number of titans and such to really high levels in Perfect World just to see what would happen. I didn't actually get hit by any megabeasts, but I ran into three minotaurs and a wereskink within four years. Oddly enough when you butcher werebeasts you get dwarven returns, they must transform back when they die.
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