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Author Topic: Dwarves won't diagnose  (Read 723 times)

RegalStar

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Dwarves won't diagnose
« on: December 23, 2013, 04:00:44 pm »

So I got my third goblin siege of the game. The first two went well enough for me; the first one just kind of waddled around some murky pools for some reason before leaving a season later; the second one was much larger but had only melees and my dwarves got away with only one death and no further injuries, but the third one had some archers, so it ended with two deaths and three injured on my side (as well as a resolution to make my entrance less ridiculously bow-weak, but I digress.) The three dwarves went to the hospital zone to rest, and the health screen reported that they need diagnosis and stuff, but the doctors won't go diagnose them. Burrowing them and turning off other labors just cause them to get No Jobs, and looking at the Job list reveals that "diagnose foo" or whatever isn't even on there!

What can I do to get them diagnosed and healed?

EDIT: Never mind. After letting the game run for a while, they got diagnosed eventually.
« Last Edit: December 23, 2013, 04:12:53 pm by RegalStar »
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Icefire2314

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Re: Dwarves won't diagnose
« Reply #1 on: December 23, 2013, 06:35:17 pm »

Yeah, I've come to the general conclusion that diagnosing isn't a high priority job (<<<<<<?!?!?!?!)

In any case, burrowing the doctor not the injured dwarf over the hospital will usually speed it up. Of course they may also decide that cleaning the floors is more important.

In the event the dwarf can't walk, do the above but put a hospital zone over the injured dorf.
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Garath

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Re: Dwarves won't diagnose
« Reply #2 on: December 24, 2013, 11:16:04 am »

The first siege probably ground to a halt because the leaders of the squads were riding animals that could swim, such as cave crocs, giant toads and the like. Those path into the water with their rider, who stands a good chance of drowning. When that happens the rest of the squad hangs around where their leader is/was. Flying mounts used to have similar problems because flight pathing was broken (might still be). The addition of ramps at murky pools has improved things for the goblins, the leaders now have a chance that their mount gets them out in time before they drown
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
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scionkirk

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Re: Dwarves won't diagnose
« Reply #3 on: December 24, 2013, 03:38:42 pm »

Did you assign a Chief Medical Officer?  That seems to speed things up. 
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Garath

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Re: Dwarves won't diagnose
« Reply #4 on: December 24, 2013, 05:52:08 pm »

Note that the CMD doesn't actually need any healthcare skills to activate the medical screen.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Sutremaine

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Re: Dwarves won't diagnose
« Reply #5 on: December 24, 2013, 09:01:04 pm »

You need some diagnostic skill to be able to see certain things in the health screen, though they're not all useful.

Hunger and thirst: Flip through the list to find dwarves who are unusually hungry or thirsty. Also finds hungry grazers.
Infection: Somewhat useful for determining how far gone a dwarf is, but doing anything about it is fiddly at best.
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fractalman

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Re: Dwarves won't diagnose
« Reply #6 on: December 28, 2013, 06:59:52 pm »

My recommendation? assign more dwarves to diagnosis and medwork in general.

As for infection...
If your emergency military is losing half it's members to goblins, and the rest are holding vital organs in with their hands, you need to be more concerned with loosing the latter to bloodloss than infection. 
If a hospital is unsanitary BUT well-staffed and well-supplied (except soap), I'd estimate that you'd lose 1/4th of treated dwarves to infection. even if they all die from infection in the end, they're not going to plunge your fort into a tantrum spiral.

On the other hand, if your steel-clad professional military is whining about scratched arms, you'll want to have:
Water that is NOT from a murky pond or an ocean (stagnant water=bad)
A 2-zlevel deep water source for the hospital (keeps mud out of the buckets...you might also want to rotate your buckets out with the traders)
Soap.
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