Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Interaction mechanics question  (Read 819 times)

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Interaction mechanics question
« on: December 23, 2013, 04:39:47 pm »

Hello, everyone.

I have a question about the workings of interactions.  Or rather, about whether I got them right.  These are the raws for the inferno stalker, a creature in my main mod, infernobreak.


Spoiler: relevant creature raws (click to show/hide)

Interaction raws are in next post, due to lack of space.  Basically, I'm asking if anyone sees anything glaringly wrong with the raws.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Interaction mechanics question
« Reply #1 on: December 23, 2013, 04:40:59 pm »

Spoiler: interaction raws (click to show/hide)

Edit: I fixed the obvious typos in the creature and interaction raws.  Other than those, are there any errors that would prevent functioning?  I'm doing arena testing, but I've found that the arena doesn't always find every problem and gives no hints as to solutions.
« Last Edit: December 23, 2013, 04:51:49 pm by 4maskwolf »
Logged

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: Interaction mechanics question
« Reply #2 on: December 23, 2013, 05:42:58 pm »

Nothing in errorlog.txt, right? If something doesn't work, that's usually the first place you should check.
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Interaction mechanics question
« Reply #3 on: December 23, 2013, 06:09:45 pm »

Nope.  Nothing.  I just want to know if it will work as expected.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Interaction mechanics question
« Reply #4 on: December 23, 2013, 06:15:06 pm »

Are you trying to transform the same creature several times? Because that does not work, except by using the TrueTransform script. Otherwise each creature can only be transformed once, and needs to return to its original state, before a second interaction can transform it again.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

4maskwolf

  • Bay Watcher
  • 4mask always angle, do figure theirs!
    • View Profile
Re: Interaction mechanics question
« Reply #5 on: December 23, 2013, 06:41:05 pm »

Thanks Meph.  I was not aware of that restriction, thank you for bringing it to my attention.