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Author Topic: Mood not finishing?!  (Read 491 times)

Oriolous

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Mood not finishing?!
« on: December 22, 2013, 10:47:47 pm »

So, a dwarf fell into a strange mood. According to DFHhack, little miss Urist McStubbornButt has everything she needs to finish her mood... But her construction isn't starting. Help!
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xcorps

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Re: Mood not finishing?!
« Reply #1 on: December 22, 2013, 11:20:41 pm »

That happened to me the other night. The dwarf had everything according to showmood, but still complained about needing this and that. I parked some war dogs next to him and waited it out. He eventually started the construction.
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Garath

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Re: Mood not finishing?!
« Reply #2 on: December 23, 2013, 04:51:07 am »

also, dfhack has been shown to lie sometimes. Do the numbers of object in showmood match what is actually in the workshop?
« Last Edit: December 23, 2013, 05:07:36 am by Garath »
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Larix

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Re: Mood not finishing?!
« Reply #3 on: December 23, 2013, 04:55:49 am »

It's apparently a bug in showmood's attempt to display what the dwarf already has.

Showmood accurately shows what the dwarf wants.

Showmood should not be relied upon exclusively when looking for what the dwarf already has; for several types of materials it messes up when more than one item is desired.

To check what material the dwarf has already collected, consult the game itself - 't' to check i't'ems inside the shop; items on the bottom of the list with the [tsk] tag are usually those collected and reserved for the mood in progress. Compare _that_ list with the requirement list from showmood (or from the game-internal "mood needs [stuff]" scrolling text provided when 'q'uerying the squatted workshop).
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