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Author Topic: The Legend of Zelda: Earthward Pick (v1.7)  (Read 18408 times)

Putnam

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Re: The Legend of Zelda: Earthward Pick (v1.2)
« Reply #30 on: March 08, 2013, 06:40:46 pm »

Yeah, I'm aware of the song.

D_E

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Re: The Legend of Zelda: Earthward Pick (v1.2)
« Reply #31 on: March 20, 2013, 07:52:23 pm »

Hello!

There seems to be a copy-paste error in the useitem script.
Quote
local function useQuakeMedallion()
   local player = df.global.world.units.active[0]
   local hasMasterSword = false
   local hasQuakeMedallion = false
   for _,v in ipairs(player.inventory) do
      if hasMasterSword == true and hasQuakeMedallion == true then break end
      if itemIsMasterSword(v.item) then hasMasterSword = true end
      if itemIsQuakeMedallion(v.item) then hasQuakeMedallion = true end
   end
   if hasMasterSword and hasEtherMedallion then
      for uid,unit in ipairs(df.global.world.units.all) do
      if isInInfluence(unit) and unit~=player then unit.flags1.on_ground = true end --same effect as ether because... well, dfhack is still pretty limited, some things act oddly and stuff. also I don't have good ideas for it >_>
      end
   dfhack.gui.showAnnouncement("You slam the Master Sword into the ground and everyone falls over!",COLOR_LIGHTCYAN)
   else qerror("You need the medallion and Master Sword to use the medallion!")
   end
end

Neat script. May I suggest cold temperature effects for the ether medallion, rather than the knockdown effect?
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Mods I've done:
Zelda mod-mod, Beta in the Wild DF 47.04
Illithid Empire mod DF 31.25 (update canceled)
Spotter's Guide to Illithids (Genesis mod-mod) genesis 3.19a4 (update canceled)

Putnam

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Re: The Legend of Zelda: Earthward Pick (v1.2)
« Reply #32 on: March 20, 2013, 07:54:15 pm »

Ooh, hehe. Yeah, that's an issue.

KingofstarrySkies

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Re: The Legend of Zelda: Earthward Pick (v1.2)
« Reply #33 on: March 21, 2013, 01:48:27 pm »

Hey, ever think about stuff like (ANYTHING IN WINDWAKER BLAHRG BEST GAME IN MY OPINION)?
That, or a wolf transformation.
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Sigtextastic
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Putnam

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Re: The Legend of Zelda: Earthward Pick (v1.2)
« Reply #34 on: March 22, 2013, 10:32:35 pm »

Hey, ever think about stuff like (ANYTHING IN WINDWAKER BLAHRG BEST GAME IN MY OPINION)?
That, or a wolf transformation.

There's already the Helmaroc King :V

Next version will probably have a few masks!

Putnam

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Re: The Legend of Zelda: Earthward Pick (v1.4)
« Reply #35 on: March 29, 2013, 11:51:05 pm »

Updated with a few masks!

Putnam

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Re: The Legend of Zelda: Earthward Pick (v1.5)
« Reply #36 on: September 06, 2013, 02:21:16 am »

Updated with a...

Quote
Warning: this topic has not been posted in for at least 120 days.
Unless you're sure you want to reply, please consider starting a new topic.

@_@

Anyway, updated with fire rod, ice rod, bomb pellets and lava juice.

KingofstarrySkies

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Re: The Legend of Zelda: Earthward Pick (v1.5)
« Reply #37 on: September 06, 2013, 05:15:18 pm »

Oh. Yeah, this exists. Huh. Forgot.

Should probably get it again, but...

Ehhhhhh.
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Sigtextastic
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Kiloku

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Re: The Legend of Zelda: Earthward Pick (v1.5)
« Reply #38 on: September 09, 2013, 07:24:43 am »

World generation is crashing for me :(

EDIT: Generating a shorter world history worked.

Now shame that gorons look like dead dorfs in the texture pack I'm using :P
« Last Edit: September 09, 2013, 07:55:43 am by Kiloku »
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Putnam

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Re: The Legend of Zelda: Earthward Pick (v1.5)
« Reply #39 on: January 01, 2014, 07:04:27 am »

Updated with better wishing and better Master Sword progression.

TalonisWolf

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Re: The Legend of Zelda: Earthward Pick
« Reply #40 on: January 03, 2014, 02:24:32 pm »

Prob won't have dwarf-zoras. Would be buggy as hell. I'll stick with Gorons anyway, as adding more civs tends to make development unfocused.

True, but if you're focused on one civ than soon you'll run out of stuff to add. If that happens, would you then consider another civ?
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