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Author Topic: Dorf Space: Version 2.1.1! Now open for suggestions!  (Read 45710 times)

GreatWyrmGold

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #180 on: October 09, 2011, 03:03:26 pm »

Exactly what I said, only with less punctuation.
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lionstar

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #181 on: November 19, 2011, 06:35:44 pm »

 :'( I hope you aren't giving up on this mod! I love dead space and this is an awesome idea.
Also I can't seem to make humans fire their weapons in the arena, they just drop the ammo and try to bash with their guns. Seems to work in DF mode and adventure though.
I also notice from legends mode, a LOT of necros get killed by humans, and the necros hardly ever get kills, which explains why I don't see hardly any of them at all in adventure mode.
And a ton of humans in the world die of starvation...

EDIT: :o just noticed the last post time, sorry for bringing an old thread back (?)
« Last Edit: November 19, 2011, 08:12:34 pm by lionstar »
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adasdad

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Re: Dorf Space: Version 1.3!
« Reply #182 on: November 20, 2011, 06:03:21 pm »

for a bloddy reason teh bloddy embark screen makes mah game crash!

i remove ye olde raws, copy in the brand new ones, generate a world (minerals everywhere, for FUNs sake) find a nice little spot, click "e to embark" and then

dwarf fortress has stopped running.

*out of cheese error!* *MELON MELON MELON!!!*



pratchett ftw
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GreatWyrmGold

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #183 on: December 17, 2011, 11:27:09 am »

EDIT: :o just noticed the last post time, sorry for bringing an old thread back (?)

It's alright and understandable. I would also be interested in a version of Dorf Space that didn't end up crashing before you embark. Also, the cutoff is 120 days, not 41.
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Auric

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #184 on: March 09, 2012, 07:42:59 pm »

Trying to run this in DF_Phoebus_34_04v02. Trying to open it after installing it results in a fatal error with the displayed reason: Missing Material Template: GIZZARD_TEMPLATE. ???
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Teneb

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #185 on: March 09, 2012, 09:27:29 pm »

Please don't necro old threads. Also, the author of the mod isn't around here anymore.
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Auric

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #186 on: March 10, 2012, 09:39:58 am »

Sorry. ??? :(
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GreatWyrmGold

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #187 on: March 11, 2012, 08:45:24 pm »

The ironic thing is that the last post before him was one explaining the rules behind thread necromancy...
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Cheesoburgor

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #188 on: July 10, 2012, 10:22:37 am »

bump
i could help you making those necromorphs for you pm me if you need help/slave  :P
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Lectorog

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #189 on: July 10, 2012, 02:07:47 pm »

This topic is dead. The creator isn't here anymore. You could take over the project in a new thread, if you want.
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adasdad

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #190 on: July 10, 2012, 10:21:24 pm »

bump
i could help you making those necromorphs for you pm me if you need help/slave  :P

so are you a Thread Unitologist?
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Tierre

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #191 on: July 11, 2012, 03:31:12 am »

I would prefer Deon show us his Discworld mod:)
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Shadowscynthe

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #192 on: December 13, 2013, 01:41:43 pm »

Its Javelin gun shooting/Necromorph stomping time!
but it isn't tuesday....
In dwarf Fortress then!
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Mallos

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Re: Dorf Space: Version 2.1.1! Now open for suggestions!
« Reply #193 on: December 15, 2013, 08:33:18 pm »

Its Javelin gun shooting/Necromorph stomping time!
but it isn't tuesday....
In dwarf Fortress then!

Spoiler (click to show/hide)
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