Aw, this makes me very sad.
Well, I'd hate to see such an interesting premise die. Would you be interested in someone else taking over?
Go for it. It's not like the old antagonist chat being public really makes the game incapable of continuing.
This makes me happier. I'd already decided to offer similar if/when this died. :3
I'm kind of miffed at the antagonists, though. Specifically, how half of their conversation was "MWAHAHAHAHAHAHAHA" and/or "OOOOOOoooooooOOOOOOOOhhhhh." The idea was to make the game more interesting, guys, not turn it into a Goosebumps book.
They did end up getting some interesting stuff out, but I think the lack of a concrete framework really harmed their ability to function. See all those conversations about "Let's kill everyone!" "No no, we're just creeping them out first." Why? Well, because there's no particular goal, so they're stuck playing their more ephemeral task by ear. If I was going to do/redo it, I'd ideally make them much closer to secret players than bored whimsical gods.
Speaking of which, some amusing quotes in that chat:
I'm still making those floating ballon monsters from Starcraft 2, if for no other reason than they look so cute.
I
might have to give this point to Execute. Zerg are kinda cute. :3
Zeppelins always deserve some amount of plot armor.
Do not mention florans or starbound, because the GM will remember about it and never update this again.
Insight into Nirur.
Well, what we want to do is to get irony to do what we need, she or he has the best character, and letting her see the pretty flowers can help us with mutating things.
Also, they are already doing what we wanted to do with the trees. For I moment I forgot that they were bay12vers too.
:3