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Author Topic: Necromancer Rehab  (Read 1704 times)

Prudent Viper

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Necromancer Rehab
« on: December 13, 2013, 01:38:35 pm »

Here's my issue;
My latest fortress has done something that few fortresses achieve, its gained, and maintained my interest. It's not a bad 3x3 site, it has no flux, but plenty of iron. What makes this fortress great though, is the dwarves themselves. 150 years of history, yet all of them have a great deal of character. But none more, than those of the Avuzor family or in human speak "Minedrunken".

 During a migrant wave, two millitary dwarves arrived, both competent, one a swordsdwarf, one a axedwarf. I placed them in a 3 man squad, and told them at least two of them must be training at any one time. Only those two trained, and they did it constantly. The third, an axedwarf, never exchanged shifts. Lazy.

These two trained together for quite some time, and they sparred through most of it. They also killed a couple thieving gnomes and kobolds.  They trained so much that in a year's time, they became Great in their weapon skills, and both High Master fighters. Immediately after, the axdwarf gave birth to a baby girl, while training with the swordsdwarf. Oh, I hadn't realised she was married. Who is she married to... Led Treering? Who's that?

Led was the Swordmaster that she, Olon Avuzor, had been training with. This is when I fell in love with this fortress. I made them royalty. I gave them the best room in the fortress, I named them Lord and Lady of Clan Avuzor, and made a mental note to make sure their children would be great millitary dwarves too. When Pulleylaw becomes a Barony, one of them will be the Baron.

Then came a necromancer siege. It was beaten, with lots of cage traps, (is there any other way to beat necromancers?) but alas, I had not built enough traps. They were the first into the fight, with the remaining two dozen zombies, Olon with baby in hand. They tore the rotten fiends apart with ease.

One day, I was looking through Olon's relationships when I noticed something bizarre...

Inod (Surname) Dwarf Woodcutter Necromancer

Strange... Why is she in that list?

Cousin
Cousin
Cousin

This is now my favourite fortress.




But... now I don't want to kill her. Even though she is a filthy, traitorous corpse-lover, she's family.

In the thread about Cacame, the elf king, the OP mentioned he used Dwarf Companion to make a captured hostile goblin a citizen.
So, in your experience, what is the best tool to do this with? I want to make Inod a member of my fortress.

I looked at Df companion, but it requires a lot of supporting programs to also be downloaded. In addition to this, it looks confusing as hell, and I believe it's only updated up to 40d.

Dfhack was another option and it's up to date, but I couldn't find out if I could do this using that tool.

I could just give her the PET token, and train her as a tame animal, but I believe she might still be hostile, and cause loyalty cascades, like goblin mounts. In addition this doesn't really achieve the effect I wanted.

Any help would be greatly appreciated, thanks.

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Grim Portent

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Re: Necromancer Rehab
« Reply #1 on: December 13, 2013, 01:53:08 pm »

dfhack has a function called tweak makeown that should do what you're wanting.
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There once was a dwarf in a cave,
who many would consider brave.
With a head like a block
he went out for a sock,
his ass I won't bother to save.

Prudent Viper

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Re: Necromancer Rehab
« Reply #2 on: December 13, 2013, 01:58:11 pm »

Thank you,
I'm off to help an immortal, magical emo make friends.
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Prudent Viper

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Re: Necromancer Rehab
« Reply #3 on: December 13, 2013, 02:31:03 pm »

It doesn't appear to be working, for whatever reason. I type tweak makeown into the utility, but all it says is ownership for 0 items is fixed. Is there a particular way I'm meant to "select" a unit?

Edit- also attempted tweak fixmigrant, same result
« Last Edit: December 13, 2013, 02:36:53 pm by Prudent Viper »
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Lielac

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Re: Necromancer Rehab
« Reply #4 on: December 13, 2013, 03:09:05 pm »

It doesn't appear to be working, for whatever reason. I type tweak makeown into the utility, but all it says is ownership for 0 items is fixed. Is there a particular way I'm meant to "select" a unit?

Edit- also attempted tweak fixmigrant, same result

[v]iew the unit in question, then type the command.
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

wierd

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Re: Necromancer Rehab
« Reply #5 on: December 13, 2013, 03:51:13 pm »

It also DOES NOT make hostile invaders stop being hostile. Just a heads up.

Cousin IT will have to stay in the oubliette.
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Prudent Viper

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Re: Necromancer Rehab
« Reply #6 on: December 13, 2013, 05:25:18 pm »

Aye, that's what I did. Maybe it doesn't work on necromancers.
Also, the fact that they're permanently hostile is a disappointment. But I assume that because she's a dwarf, I'd still be able to assign labours? Necromancer bookkeeper and manager...

Edit- Yep, you can't use tweak makeown on necromancers, or probably any form of undead. I just tried it on a wild kiwi and it worked fine. Alas, poor Inod, you have no use but your skull, as a decoration adorning my front door...
« Last Edit: December 13, 2013, 05:51:03 pm by Prudent Viper »
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NonconsensualSurgery

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Re: Necromancer Rehab
« Reply #7 on: December 13, 2013, 06:03:33 pm »

Necromancers can still be a valuable part of your fort. The zombie refuse they raise can be used as archery practice or vented to the surface to get the attention of goblins. They can also be toggled and controlled with doors, floodgates and cage traps.

If a necromancer DOES become a non-hostile member of your fort (immigrant royalty can rarely be this) they compulsively raise everything they see and the resulting zombies still have [OPPOSED_TO_LIFE] so they slaughter everything that's not a necromancer or vampire.
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Never had a bat massacre people with an axe before.
EDIT2: Oh god, the bat has got a title now.

EvilBob22

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Re: Necromancer Rehab
« Reply #8 on: December 13, 2013, 06:14:03 pm »

Alas, poor Inod, you have no use but your skull, as a decoration adorning my front door...

Alas, poor Inod, I knew him well...
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I will run the experiment to completion anyway, however. Even if the only reason why there is a punctured equilibrium in the fortress is because I have been brutally butchering babies
EDIT: I just remembered that dwarves can't equip halberds. That might explain why the squads that use them always die.

ImagoDeo

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Re: Necromancer Rehab
« Reply #9 on: December 14, 2013, 01:11:54 am »

Don't mercilessly slaughter her. Keep her caged and use her for live uhhhh dead uhhhh undead...? training of your military dwarves.
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Geldrin

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Re: Necromancer Rehab
« Reply #10 on: December 14, 2013, 03:37:07 am »

Oh, I hadn't realised she was married. Who is she married to... Led Treering? Who's that?

Led was the Swordmaster that she, Olon Avuzor, had been training with.

A-HA! ...so that's why they were "wrestling" so much!  :P

By the way, pretty cool story!
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