@4maskwolf : thank you for joining this game!
@Timeless Bob : thank you for joining as well!
@neblime : actually this is still a succession game, so same fort end your turn post a save, next Overseer will pick it up. The idea of playing the same fort concurrently is fascinating, we should elaborate on that. I'm not sure to understand your question about the fairness, but maybe this will answer at least partially your question:
#1 players have no incentive in leaving a fort in a troubled condition (dwarves killed, food/drink problems for example reduce their score).
#2 If you start your turn with a well developed fort your "Score Multiplier" is higher, right... but the higher "Score Multiplier" is a reward for the riskier turn you took (wealth attracts evil, population is a proxy for overall complexity, as time pass the higher the chance of fun!).
I have detailed the rules, so a food/drink problem is a situation in which the end-of-turn stats describe a stock of those lower than 20 (each).
About kills, actually I haven't decided yet, but I'm inclined to think that only notable kills should count. If you have any arguments against this, please share them!
@TalonisWolf I would say Timeless Bob suggestion is a good one. And, be careful about your in-game representation!
I'll start my turn tomorrow and take my 4 days window. If anybody wants to take the first turn, please just download the embark save and go ahead. Just send me a PM, and let the 4 day turn start! I hope we'll all enjoy this