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Author Topic: quick question about modding the raws  (Read 838 times)

kreepergrimms

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quick question about modding the raws
« on: December 30, 2013, 09:06:04 pm »

hey guys. I was just wondering if there was a way to setup some of the more trivial reactions like spin thread, make cave fungi cheese, butcher living stone... etc, into being able to automatic, i know the butchering tasks are all automatic but sometimes i dont realize that i have a nice stockpile of wool growing that hasnt been used up, just sitting in my refuse stockpile occasionally turning to zombies, now i know its hillarious to see a peasant running away from gorrilla wool which has a mind of its own, but in a terrifying zombie world like i am currently embarked on. It would be nice to have some of the smaller micro management things done automatically, so if anyone could direct me to the correct raws i can do all the changes myself, it would greatly be appreciated
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Meph

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Re: quick question about modding the raws
« Reply #1 on: December 30, 2013, 09:07:53 pm »

Either use workflow, 'o' orders ingame (I think spinning wool into thread can already be set to automatic), or open the reaction.txts in the raws. Its just adding [AUTOMATIC] to any reaction you want to have it. Save, regen.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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kreepergrimms

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Re: quick question about modding the raws
« Reply #2 on: December 30, 2013, 09:24:47 pm »

Does it have to be a new world? or will the changes work on an existing world, currently the only changes to the raws that i do is to re-enable sapient butchering but i do that when i first get the new modpack
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Meph

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Re: quick question about modding the raws
« Reply #3 on: December 30, 2013, 09:26:53 pm »

It will work on an existing world, if you mod the data/save/region/raw/objects files.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

kreepergrimms

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Re: quick question about modding the raws
« Reply #4 on: December 30, 2013, 09:30:04 pm »

i looked in the workshop orders under o-W,  i dont see auto spin anywhere, everything else is turned on except for auto loom and using cloth, but i turned those off for medical purposes
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kreepergrimms

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Re: quick question about modding the raws
« Reply #5 on: December 30, 2013, 09:34:06 pm »

hope i can figure this out lol, would be nice to not have to keep a squad stationed on my refuse pile all day
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