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Author Topic: Modding in War-Picks?  (Read 1722 times)

Putnam

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Re: Modding in War-Picks?
« Reply #15 on: December 06, 2013, 12:33:17 am »

The severed part flies off in an ark!

I just imagined a severed arm waving its bone joint as the large boat it's in flies off.

Foamybeard

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Re: Modding in War-Picks?
« Reply #16 on: December 07, 2013, 01:27:54 am »

Aright, I made a squad filled with Miners, but all of them were counted as recruits and got unhappy thoughts from being drafted, despite all being legendary miners.

Hm... I might just want to make a new type of millitar dwarf, called "Pickdwarves" or... Something. "Battleminer", maybe.


Anyway, how should I go about doing that? :)
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Dwarf Fortress Immortality: Cask of Amontillado-ing all your dwarves.
I'm trying to figure out how creeping eyes vomit despite not having a mouth.

Putnam

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Re: Modding in War-Picks?
« Reply #17 on: December 07, 2013, 01:36:52 am »

Renaming miners.

You can't add new professions, skills or anything like that.

Foamybeard

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Re: Modding in War-Picks?
« Reply #18 on: December 07, 2013, 01:41:17 am »

Damn. Alright, then. I'll just be making the Battlepicks use the hammerskill, since a Horseman's pick is more or less a warhammer.

Thanks anyway.
« Last Edit: December 07, 2013, 01:45:41 am by Foamybeard »
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Dwarf Fortress Immortality: Cask of Amontillado-ing all your dwarves.
I'm trying to figure out how creeping eyes vomit despite not having a mouth.
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