While we're waiting for the new version I have thought of a quick new way to play df with you're friends - soon to be enemies.
In keeping with the naming convention of Bloodline, let's call it
Bloodfeud that's exciting. Now this can be done in person or over the internet, of course in person being the more preferable choice. The basics are as follows.
RULES2 players take control of 2 separate forts, (1 each).
The first player to have a fortress crumble on their watch is the loser.
At the end of each year players switch forts and take control of the other player's fort. The idea is to put your fort in a position where it's likely to fall
without losing yourself. It's important that you STOP playing when the year changes, no lever pulling or door opening once it's spring. So if you're going to have a flood of magma flow through your fortress to kill your dwarves, it has to be set loose before the year changes, but not too early or you will end up having the fort fall during your turn.
If your opponent loses while in control of your fort they lose, the same is true in reverse.
If both players lose during a turn it's a draw, (you're just too devious for each other).
If you accidentally lose during your first turn, (you're traps are a bit too good), then you lose, so be careful.
Something to keep in mindThis way of playing df is probably not as well suited for more experienced players; I wouldn't be surprised if some of you were able to; in your first turn, kill all but one of your dwarves, have him standing on a one tile wide pillar of stone 20z levels tall, the bottom of which is a moat of magma and the top open to the sky where zombie birds are swooping down at him from.
So it may be better for more experienced players to reduce turn length to prevent such elaborate traps.
For a bit of a mix up, you can try using
http://www.fungie.info/bell/# to give you a random time to change control; so you may have to let your trap loose as soon as it's constructed, and just hope control changes before you lose. The shorter the periods for the random tone the more hectic the game will be; so I advise setting it short, 2 minutes earliest and 10 minutes latest. Perhaps shortening the maximum length over time until you get to about 2 minutes and 5 minutes. With that 2 minutes of grace period to try to make the fort worse for your opponents next turn. Of course when using a timer instead of going off of the seasons the honour rule will apply; no pausing after setting your trap in motion and just waiting for the turn to change. Because of this, it would probably be best to only use a timer when playing in person, and only with someone that you trust - for now.
Enjoy, and tell me what you think about Bloodfeud! Any rule suggestions are much appreciated. Also, if you know any other random timers please let me know, that's the only one I could find. Also not
entirely sure if this is the right place for a post like this.
Post your stories below, but delegate one person to post both sides of the story to make it easier to follow.