A while back I invented a pump-powered quantum stockpiling device.
It looks like this:
#######
#####ds
~pPfdds
#####ds
#######
Where pP is the pump, d is downstairs (with openspace underneath them), s are floors and f is a fortification. The same stockpile should cover both the downstairs and floors (d and s tiles). The pump will pump water which generates 'moving water' on the d tiles, the 'moving water' pushes items to the right, due to a quirk of dwarven physics, the items are pushed to the right, but the water itself falls down the tile, meaning the items end up on a dry tile the water never actually reaches. In normal Quantum Stockpile use dwarves drop items on the d stockpile tiles, and water pushes those items onto the s stockpile tiles.
At a minimum the pump powered quantum stockpile (PPQS) requires a pump and an aquifer for water source/return. If you don't have an aquifer handy, you can use a water return loop. The PPQS suffers from evaporation, you can easily water one with a murky pool, and rainfall will replace evaporation losses, you can use automatic refilling by including an infinite or indefinite water source connected diagonally at the point where the water is 7/7.
Example water return loop with auto top-up:
########
#####77# <- Water supply.
####7###
0##76#
1###5#
23345#
The PPQS works absolutely superbly in most cases, but unfortunately I invented it at about the same time minecarts came out, and the minecart dump is, well, better. But the PPQS still has one advantage - it does not require dwarves to move items. This means it can push items which have fallen from above from dangerous to safe tiles without dwarven intervention. The dangerous tile can be made off-limits to dwarves through the use of burrows. The system is simple to set up and very flexible, the simple rule of moving items with water is as long as water moves into a tile, items are pushed out of the tile (this means the pump outlet tile does NOT move items. Water does not move into the pump outlet tile, it is created there. The same probably goes for tiles where water arrives from above, it's where the water flows in from which counts, not where it leaves).
The PPQS also has one serious limitation - items can be divided into two categories, light and heavy. Light items are moved instantly by water, and heavy items take a long time to move (from several days to several seasons). There is a sharp abrupt transition from light to heavy at exactly 100 units. Most things in the game weigh less than 100 units, exceptions include stones, the corpses of large dwarves and large animals, very large pieces of food (i.e. from forgotten beasts), stone furniture and so on. However virtually all consumables are in the light category. Note that water will eventually move heavy items too, it just takes longer, hence while it's appalling for a platinum furniture stockpile, it's fine if you just get the odd forgotten beast meat roast.
A cool thing about the PPQS is it doubles as a mist generator and if it's your food stockpile dwarves have to regularly go there and get misted and cleansed. It can be easily configured to power itself by including a waterwheel on the water return loop, this turns it into a Water Reactor with around 70 surplus power (you could of course add more than 1 wheel as well). It can also, at least in principle, use magma instead of water since the tile the items end up on are actually 'dry', this would cause it to incinerate corpses and clothes but push iron and steel items onto the stockpile. Using it in magma mode is probably stupidly dangerous but ya know, you can if your philosophy is everything is better with magma.
So anyway with a PPQS you can make a completely safe zero-maintenance item conveying system. When using it to move dropped items, the items must land on a floor, grate or floor bars as they will fall straight through downstairs. The water will then simply push the item off that tile, onto a safe tile (which can be a downstairs since items never fall down stairs if they aren't already falling).