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Author Topic: Creatures Nex DF  (Read 723 times)

locustgate

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Creatures Nex DF
« on: November 24, 2013, 08:43:14 pm »

Ok I'm wondering if the creatures in the next version of DF will be similar enough that I can just copy paste their files into the raw?
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Putnam

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Re: Creatures Nex DF
« Reply #1 on: November 25, 2013, 12:45:08 am »

Should be, unless there are GAIT errors.

Here's an example of gaits:

Quote from: Toady One
Humans, for example, have


[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:675:450:225:1900:2900]
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2900:2175:1450:725:3900:5900]
[APPLY_CREATURE_VARIATION:STANDARD_SWIMMING_GAITS:2900:2175:1450:725:3900:5900]
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2900:2175:1450:725:3900:5900]


which goes to


[CREATURE_VARIATION:STANDARD_BIPED_GAITS]
   GAIT:type:name:full speed:build up time:turning max:start speed:energy use
      use NO_BUILD_UP if you jump immediately to full speed
      these optional flags go at the end:
         LAYERS_SLOW - fat/muscle layers slow the movement (muscle-slowing counter-acted by strength bonus)
         STRENGTH - strength attribute can speed/slow movement
         AGILITY - agility attribute can speed/slow movement
         STEALTH_SLOWS:<n> - n is percentage slowed
         it would be interesting to allow quirky attributes (like mental stats), but they aren't supported yet
   [CV_NEW_TAG:GAIT:WALK:Sprint:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [CV_NEW_TAG:GAIT:WALK:Run:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [CV_NEW_TAG:GAIT:WALK:Jog:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [CV_NEW_TAG:GAIT:WALK:Walk:!ARG1:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:WALK:Stroll:!ARG5:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:WALK:Creep:!ARG6:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]

[CREATURE_VARIATION:STANDARD_CLIMBING_GAITS]
   [CV_NEW_TAG:GAIT:CLIMB:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [CV_NEW_TAG:GAIT:CLIMB:Faster Climb:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [CV_NEW_TAG:GAIT:CLIMB:Fast Climb:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [CV_NEW_TAG:GAIT:CLIMB:Climb:!ARG1:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:CLIMB:Slow Climb:!ARG5:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:CLIMB:Creep:!ARG6:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]

[CREATURE_VARIATION:STANDARD_SWIMMING_GAITS]
   [CV_NEW_TAG:GAIT:SWIM:Maximum Swim Speed:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [CV_NEW_TAG:GAIT:SWIM:Faster Swim:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [CV_NEW_TAG:GAIT:SWIM:Fast Swim:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [CV_NEW_TAG:GAIT:SWIM:Swim:!ARG1:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:SWIM:Slow Swim:!ARG5:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:SWIM:Creeping Swim:!ARG6:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]

[CREATURE_VARIATION:STANDARD_CRAWLING_GAITS]
   [CV_NEW_TAG:GAIT:CRAWL:Scramble:!ARG4:10:3:!ARG2:50:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:50]
   [CV_NEW_TAG:GAIT:CRAWL:Faster Crawl:!ARG3:5:3:!ARG2:10:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:20]
   [CV_NEW_TAG:GAIT:CRAWL:Fast Crawl:!ARG2:NO_BUILD_UP:5:LAYERS_SLOW:STRENGTH:AGILITY:STEALTH_SLOWS:10]
   [CV_NEW_TAG:GAIT:CRAWL:Crawl:!ARG1:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:CRAWL:Slow Crawl:!ARG5:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]
   [CV_NEW_TAG:GAIT:CRAWL:Creep:!ARG6:NO_BUILD_UP:0:LAYERS_SLOW:STRENGTH:AGILITY]

ATTACK_PREPARE_AND_RECOVER:prepare:recover will default to 3:3, so that's not much to worry about.

Roses

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Re: Creatures Nex DF
« Reply #2 on: November 25, 2013, 12:54:05 am »

Interesting. Has Toady talked about any of the other creature raw changes that are going to take place?
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Putnam

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Re: Creatures Nex DF
« Reply #3 on: November 25, 2013, 01:11:32 am »

There are a few minor things like vampire vision that I'm not entirely sure have gone into this version that should have new raws. Here's a compilation I put together from Toady's answers.

locustgate

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Re: Creatures Nex DF
« Reply #4 on: November 25, 2013, 01:53:07 pm »

Reading through the added behaviour will there be something that makes it so 'x climbs a y tree' or 'x falls from y tree, landing on the ground and shattering the skull'
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