that didn't do it.
I actually got the issue to remove...
but I can't really figure out what it was.
I compared with mwmod 4d, and saw his creature:animal didn't have body_detail_plan references to individualized creatures for leather like billy jack proposed (or at least I think he did).
it actually used material_template definitions in the creature:animal for the upgraded leather types
so I put that back into my creature:animal, which (removed duplicate leather types from showing up)
then there were a few more things I was doing. I was able to get the creature names to dissapear, and just show up as animal. But then I couldn't build the reactions in the workshops to upgrade the leather...
I thought it had to do with local_creature_mat:leather_2 vs what I was trying to do with billy jack's stuff of referencing new creatures that held just a creature type...
anyways, this shit is making me go nuts...
I need to take a break... I think I tried to implement too many changes at once before I checked on the mod. and I got discombulated...
To make matters worse, billy jack works off of meph's leather types, which are different in name of yours.
Here's my latest mess of spaghetti code
but as you can see, I do get animal leather and animal padded...
so I think my issue is billy jack's implementation...
I had it... I will again, just not tonight
http://www.mediafire.com/download/kmodsuk8mlhmawi/objects.7z