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Author Topic: Superpower Arena : Turn 2  (Read 1975 times)

The Froggy Ninja

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Re: Superpower Arena : Turn 1
« Reply #15 on: November 27, 2013, 07:57:06 am »

Check on Robby, then go to the large lab

Dermonster

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Re: Superpower Arena : Turn 1
« Reply #16 on: November 27, 2013, 08:29:31 am »

Run off to the left storage. Attempt to fire something out of my hands.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

Fniff

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Re: Superpower Arena : Turn 1
« Reply #17 on: November 27, 2013, 10:09:44 am »

Try to move, especially when no-one's looking. If I can move, go toward the armory.

DarkArtemisFowl

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Re: Superpower Arena : Turn 1
« Reply #18 on: November 27, 2013, 12:05:36 pm »

Go to maintenance.

Logged

Antur

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Re: Superpower Arena : Turn 1
« Reply #19 on: November 27, 2013, 03:08:13 pm »

Turn 2 - Exploration.


"oookkkaaayy, armoury first I would think before we start the killing of each other, see ya!"
get to the armoury!
You quickly scamper off south and find yourself in a chamber filled with weapons. You can see both swords,axes,bows and hammers as well as a selection of handguns and few heavy ordnance weapons. Each one lies atop metal pedestal and is surrounded by a shimmering force field. There are also few suits of armor lining the walls under similar fields. You notice small numeric keypad along with fingerprint scanner on the nearest plinth. Moment later stone Robby arrives breathing heavily.

Check on Robby, then go to the large lab
Try to move, especially when no-one's looking. If I can move, go toward the armory.
You move closer to the statue Robby turned into. His skin is stony but not in any way rigid. The claws and fangs are made from similar material and look deadly sharp. [4v1] He seems to not be able to to stand still under your gaze for long turns and chases after Elvis toward armory. He's pretty fast for walking stone. You shrug and move to the corridor leading to the lab.

Run off to the left storage. Attempt to fire something out of my hands.
You sprint towards the are marked as storage waving your arms trying to conjure some kind of effect. You only manage to get your arms tired but notice that the tips of your fingers are coated in some kind of metallic second skin. You arrive at a chamber that filled with wooden crates of various sizes and stamped with various signs. You notice few bio hazard markings, few marked as containging furniture and other marked with what looks like hieroglyphs.You could probably try to find something in particular if you wanted but it could take some time.

Go to maintenance.
You dash toward the third corridor and emerge in a automated factory. Few arm-robots are assembling what looks like various electronic and machine parts. There's few benches set aside filled with tools. You can feel the heat coming from the vats on the east side of the room behind the conveyor belt used by the assembly line. The northern part of the chamber is blocked by closed hatch marked as "Cryo-storage", you can feel waves of cold coming from the door.


Spoiler: Map (click to show/hide)

Spoiler: Execute/Dumbo.exe (click to show/hide)
Spoiler: dermonster (click to show/hide)
Spoiler: Fniff (click to show/hide)
Spoiler:  The Froggy Ninja (click to show/hide)
Spoiler:  DarkArtemisFowl (click to show/hide)
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Execute/Dumbo.exe

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Re: Superpower Arena : Turn 2
« Reply #20 on: November 27, 2013, 03:14:27 pm »

"interesting, well, Mabye there is a code around here somewhere?"
look for any documents or notes, see if they have any numbers on them.
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

The Froggy Ninja

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Re: Superpower Arena : Turn 2
« Reply #21 on: November 27, 2013, 03:18:41 pm »

Once Dave get's to the lab. "i bet there's something in here to help me discover my powers."

Fniff

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Re: Superpower Arena : Turn 2
« Reply #22 on: November 27, 2013, 03:22:44 pm »

"Hi there, gee... My skin feels all heavy and weird! You know, I liked doing electronics in school, getting this open shouldn't be too hard!"
Open the casing of the keypad and remove a few wires until the forcefield goes down. All else fails, smash it to pieces.

Execute/Dumbo.exe

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Re: Superpower Arena : Turn 2
« Reply #23 on: November 27, 2013, 03:25:22 pm »

hmm, certainly, honestly I wonder what power I have, if nothing else I hope it's the power to control kittens, that's the best useless superpower around, outside of annoying everyone."
Logged
He knows how to fix River's tiredness.
Alan help.
Quote
IronyOwl   But Kyuubey can more or less be summed up as "You didn't ask."
15:52   IronyOwl   Whereas Dungbeetle is closer to "Fuck you."

Dermonster

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Re: Superpower Arena : Turn 2
« Reply #24 on: November 27, 2013, 03:29:54 pm »

Search through the biohazard crates and see if I can't get some throwable vials of toxic chemicals. Examine my skin, see if I can't manipulate it further than regular skin. also pinch it and see if it feels different.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

GreatWyrmGold

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Re: Superpower Arena : Turn 2
« Reply #25 on: November 27, 2013, 11:23:19 pm »

Sad I missed this.

Name: Angel Carlson
Description: A precocious five-year-old child who got captured and given superpowers as part of a rather inexplicable tournament.
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[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.

DarkArtemisFowl

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Re: Superpower Arena : Turn 2
« Reply #26 on: November 27, 2013, 11:25:10 pm »

Look for some machine parts I could use. Or electronics.
Logged

The Froggy Ninja

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Re: Superpower Arena : Turn 2
« Reply #27 on: December 02, 2013, 10:18:47 am »

Also, look for something long and sharp to use as an impromptu sword.

The Froggy Ninja

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Re: Superpower Arena : Turn 2
« Reply #28 on: December 07, 2013, 10:33:20 am »

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