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Author Topic: Magic Reawakened  (Read 2171 times)

Mephisto

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Re: Magic Reawakened
« Reply #15 on: November 06, 2013, 11:52:19 am »

Presumably a cleric's power comes from that cleric's deity, correct?

If we've established that the gods are dead, where does Avarail's clerical power come from? Unless his (all?) god(s) come back now that there's someone who knows they were real, he shouldn't have a source of power.
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Neonivek

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Re: Magic Reawakened
« Reply #16 on: November 06, 2013, 11:56:35 am »

Some dnd settings allow Clerics with:
1) Without a deity
2) With a dead deity
3) With a fake deity
4) Powered by themselves (usually divine/profane beings are like that)

1 and 3 started to occur during the Eberron setting mostly as a way to make the existence of the gods more of a mystery. Since whether or not the gods exist was meant to be a mystery in that setting and having clerics who could cast spells without a deity helped that mystery.
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Hanslanda

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Re: Magic Reawakened
« Reply #17 on: November 06, 2013, 02:19:35 pm »

Presumably a cleric's power comes from that cleric's deity, correct?

If we've established that the gods are dead, where does Avarail's clerical power come from? Unless his (all?) god(s) come back now that there's someone who knows they were real, he shouldn't have a source of power.


They weren't dead, just rotting and withered, with little power left. With the sudden surge of magic and the presence of someone who knows they exist, it rejuvenated them a bit, but they're still weak. Weak enough that you could probably kill their avatars with cruise missiles, if their guidance and warhead systems managed to not freak out on proximity to magic.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Doomblade187

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Re: Magic Reawakened
« Reply #18 on: November 06, 2013, 08:43:58 pm »

One idea I have concerning the global transformation would be, if the entity trapping him would be powerful enough to entomb him for so long, wouldn't said entity also be able to add a contingency to the release spell or some other sort of trap that's designed to spread chaos through the world, just in case someone wakes him, and it goes a bit weird because of the time passed?
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Gentlefish

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Re: Magic Reawakened
« Reply #19 on: November 06, 2013, 08:45:46 pm »

PTW. Hans this is your story/worldbuild/info dump and I think this is awesome.

Hanslanda

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Re: Magic Reawakened
« Reply #20 on: November 06, 2013, 10:25:04 pm »

One idea I have concerning the global transformation would be, if the entity trapping him would be powerful enough to entomb him for so long, wouldn't said entity also be able to add a contingency to the release spell or some other sort of trap that's designed to spread chaos through the world, just in case someone wakes him, and it goes a bit weird because of the time passed?


Imprisonment doesn't exactly work like that. You're pretty much sealed beneath the earth for eternity until/unless someone casts Freedom right where you're imprisoned. I imagine it could have come later as a contingency. "If Avarail manages to escape Imprisonment, cast [X] at [Y]." But we'd have to sort of work within the limits of DnD magic, and there aren't exactly any spells I know of that can cause havoc across an entire continent by default. Maybe some advanced evil rituals could, or something. Maybe the b-

The badguy has a contingency resurrection based on Avarail's Imprisonment. o.O This is a glorious idea. Let me think about this some more. One spellcaster and magic coming back is bad enough, it upsets the entire balance of power in the world. But one good and one evil godlike casters alongside the reemergence of magic and the sudden appearance of monster races? Oh boy, this just became an awesome setting.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

mastahcheese

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Re: Magic Reawakened
« Reply #21 on: November 07, 2013, 12:13:10 pm »

The badguy has a contingency resurrection based on Avarail's Imprisonment. o.O This is a glorious idea. Let me think about this some more. One spellcaster and magic coming back is bad enough, it upsets the entire balance of power in the world. But one good and one evil godlike casters alongside the reemergence of magic and the sudden appearance of monster races? Oh boy, this just became an awesome setting.
Bay12 to the rescue!
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Hanslanda

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Re: Magic Reawakened
« Reply #22 on: November 07, 2013, 12:27:15 pm »

Still thinking about it pretty heavily, but basically it would go something like this:

Avarail is freed from his prison. The contingency goes off, and his foe is resurrected. While Avarail is getting a guided tour of one of the largest cities on Earth by some very knowledgeable folks, Kraldor the Vengeful is probably alone on a plain, confused, disoriented, and very, very angry. Avarail meets with a world leader while Kraldor is busy sending out divinations to figure out his current situation. While the UN is being called in an emergency situation to deal with 'Holy fuck, monsters everywhere.', Kraldor is torturing and interrogating some poor folks to figure out what exactly the hell is going on. Once he realizes what exactly is up, he's going to go to the nearest world leader he can find, or perhaps the least reputable. Or maybe the most powerful. And he's going to either try to convince them to do as he wishes, manipulate them into it, or straight up control their mind.

And then things would get complicated. If the setting itself is set twenty or so years after the reemergence, then both factions would be fairly entrenched and engaged in massive warfare with one another. Any time Kraldor or Avarail deigned to take the field, whole armies might be wiped out in minutes. Which would make it rather interesting for any adventuring mercenary that decided to get involved in one particular side or the other. Not to mention they might get high enough within a certain group to meet Kraldor or Avarail, both of whom have incredibly powerful divinations at their disposal, including stuff like Detect Thoughts. Hmmm.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Armok

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Re: Magic Reawakened
« Reply #23 on: November 07, 2013, 03:30:21 pm »

If we already have a bad guy, why do we need monster races beyond the golems an summons he make?
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Hanslanda

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Re: Magic Reawakened
« Reply #24 on: November 07, 2013, 08:17:14 pm »

If we already have a bad guy, why do we need monster races beyond the golems an summons he make?


Every evil overlord needs some ugly little minions and Golems and permanent summons take time and energy that could be better used elsewhere.
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Armok

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Re: Magic Reawakened
« Reply #25 on: November 08, 2013, 09:05:18 pm »

I mean narratively. We dont need any more monstrous things arising than what is deliberately caused by the one bad guy.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Gentlefish

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Re: Magic Reawakened
« Reply #26 on: November 09, 2013, 03:59:29 am »

Because magic bro. Just go with the flow. Of the magic. In the world. That was built.

It's how world building works man. Is there really any point to a slime when it comes to the Dragon Hunter series? No. But it's part of the world.

And so are moogles. but then they were actually a thing. And lots of other things. Like every non-important creature in an RPG ever that's just there to grind. They're there because THE WORLD, MAN.

Hanslanda

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Re: Magic Reawakened
« Reply #27 on: November 11, 2013, 11:47:36 pm »

Because magic bro. Just go with the flow. Of the magic. In the world. That was built.

It's how world building works man. Is there really any point to a slime when it comes to the Dragon Hunter series? No. But it's part of the world.

And so are moogles. but then they were actually a thing. And lots of other things. Like every non-important creature in an RPG ever that's just there to grind. They're there because THE WORLD, MAN.


Partially this. I mean, we could make up a detailed explanation for why monster races came back, but I feel that would just give people more to pick apart. But when it's because of magic... It's because of magic. Magic doesn't make sense.

And partially because of the grinding thing. Do the heroes want to be fighting *GASP* MORE HUMANS? YET AGAIN? LIKE EVERY SINGLE OTHER ENCOUNTER IN THE ENTIRE CAMPAIGN? EXCEPT FOR THAT ONE TIME THE BAD GUY SUMMONED A GARGOYLE?!
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Well, we could put two and two together and write a book: "The Shit that Hans and Max Did: You Won't Believe This Shit."
He's fucking with us.

Angle

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Re: Magic Reawakened
« Reply #28 on: November 12, 2013, 12:07:42 am »

Personally, I'd advise not making the return of magic that easy- Maybe have him fart around in the modern bit for a while until he can figure out why it went away, and have it come back a bit at a time. Or maybe not. Also, the dialogue at the start could use a bit more work- It's a little cliched. Especially with how scientists insist there's no magic when a dude just appeared in front of them out of thin air and is waving his hands doing magic. Regardless, it looks interesting.
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