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Author Topic: Workshops and traps.  (Read 412 times)

wesai

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Workshops and traps.
« on: November 09, 2013, 05:29:37 pm »

Hmm, I read somewhere that carpenters work slower if their workshops are cluttered with stuff they made, therefore, setting up stockpiles for the things they make will keep the workshops empty and easier to use. Is that true?

Another question, I've been making trap components such as spiked wooden balls recently to sell to a caravan but I cannot assign these components to any stockpile, and they just end up cluttering the workshops. The only way I manage to get rid of them so far is by setting up traps or selling, so... Is there a way to remove them from the workshops and put them in a stockpile? I tried making one but it does not seem to work. Help please!
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Larix

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Re: Workshops and traps.
« Reply #1 on: November 09, 2013, 08:27:44 pm »

Yes, clutter slows down working speed. Let's see... ah yes, here you go: http://dwarffortresswiki.org/index.php/Clutter

Trap components belong in "weapon" stockpiles; stockpiles are generally set up to accept any applicable item, but if you've changed the settings already, you'll need to make sure the desired item types, materials and qualities are all allowed.
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Urist McRas

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Re: Workshops and traps.
« Reply #2 on: November 10, 2013, 02:15:34 am »

You can also move stuff out of workshop by dumping it. You will not need a stockpile, but you will need a dump zone.
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wesai

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Re: Workshops and traps.
« Reply #3 on: November 10, 2013, 03:37:44 am »

Ohh, thanks people! That helped a lot. :)
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Garath

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Re: Workshops and traps.
« Reply #4 on: November 10, 2013, 05:05:22 am »

dumped items still can't be sent to the depot though
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