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Author Topic: How do I change region when Starting Legends?  (Read 505 times)

Oddible

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How do I change region when Starting Legends?
« on: November 07, 2013, 02:29:32 pm »

So I wanted to load up my current Fortress-mode world in Legends (to export to isoworld for one), but when I select Start Playing it shows the wrong region and I have no idea how to change it.
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smjjames

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Re: How do I change region when Starting Legends?
« Reply #1 on: November 07, 2013, 03:24:11 pm »

You'll have to make a copy of the save and then abandon the fort on the copy to see the legends because you can't see the legends of a world that you currently have an ongoing game for.
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FrankMcFuzz

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Re: How do I change region when Starting Legends?
« Reply #2 on: November 07, 2013, 04:54:54 pm »

You'll have to make a copy of the save and then abandon the fort on the copy to see the legends because you can't see the legends of a world that you currently have an ongoing game for.

It's only logical that this will be remedied in the future. All hail the mighty Toad.
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smjjames

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Re: How do I change region when Starting Legends?
« Reply #3 on: November 07, 2013, 05:18:52 pm »

You'll have to make a copy of the save and then abandon the fort on the copy to see the legends because you can't see the legends of a world that you currently have an ongoing game for.

It's only logical that this will be remedied in the future. All hail the mighty Toad.

You should be able to do it in a way similar to temporary adventure retirement with the non-destructive fort 'retirement' in the next version.
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FrankMcFuzz

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Re: How do I change region when Starting Legends?
« Reply #4 on: November 07, 2013, 05:53:54 pm »

You'll have to make a copy of the save and then abandon the fort on the copy to see the legends because you can't see the legends of a world that you currently have an ongoing game for.

It's only logical that this will be remedied in the future. All hail the mighty Toad.

You should be able to do it in a way similar to temporary adventure retirement with the non-destructive fort 'retirement' in the next version.

I absolutely can't wait for the game-breaking bugs to be brought in from this :D Absolute joy.
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Urist cancels rest injury: Too injured